yuser Posted May 6, 2020 Author Share Posted May 6, 2020 (edited) Might be worth trying. I didn't see Weaponsmith on your list. Some reason for that? The last thing I would do with my current (broken) mod setup is to install new mods :-) Especially Weaponsmith (too many requirements for a few useful features). ----------------------------- Well, more information about the problem. It appeared that all ranged weapon is affected. I'm just playing with automatic weapon currently so I didn't notice that. I have Tried laser and plasma weapon, ballistic weapon in different calibers, automatic and semi-automatic - any can knock enemy down. Probability is about 7-12%. Even weapon from mods with non-standard ammo is affected, I have tried ASh-12,7 and Gyrojet (this one also has non-standard projectile as far as I understand). So I don't know what to even think, absolutely no ideas. PS: I can't change the title of the thread? Because now it is a bit incorrect. Edited May 6, 2020 by yuser Link to comment Share on other sites More sharing options...
Wererommel Posted May 6, 2020 Share Posted May 6, 2020 Sorry, I'm out of ideas. That's quite a long list of mods, and I have no idea which are causing the problem. Link to comment Share on other sites More sharing options...
yuser Posted May 8, 2020 Author Share Posted May 8, 2020 I have found the culprit! It's Fourville, it has its own set of bobbleheads and melee bobblehead adds "Heavy hitter (melee)" perk. Despite of name this perk affects all weapon. There is a report about this perk in the bugs section of the mod already, I didn't notice it (too many bugreports).After removing this ill-fated perk all weapon works as it should.I still can't edit title of the thread, it would be useful to add "solved" to it. Link to comment Share on other sites More sharing options...
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