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Help with Perks


Marieh

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I'm sorry I couldn't come up with a better more descriptive title. I am looking to make a mod in which the character's abilities are tied to their level; ie when they reach a level, the perk is automatically unlocked and doesn't require perk

points.

 

For example - you need level 10 for x perk; when you level to Level 10; you automatically activate this particular perk.

 

This is intended for me to use within an intention to bring Runescape into Skyrim; or anyother MMORPG game with similar playstyle. In Runescape; to wear Rune Armour (say equivalent to Ebony Armour in Skyrim) you need Level 40 defense stat (the equivalent of a combined Heavy and Light Armour from

skyrim) to wear it; in Skyrim if I wore "rune"; I'd be able to do so from L1; I realise a lot of people like this; so I'm not going to change it, but make it so that achieving 40 in Defense gives you a bonus automatically for wearing Rune Armour.

 

It will give two benefits; each piece of armour netting 115% Defense boost a further 40% for full set wearing; and another 35% to the shield if it is a full set; 200% for non Shielded; 250% to Shielded.

 

So; say you are wearing Adamant Armour (next level down) and an Adamant Shield with a total of 500 Armour, and discover a Rune Plate; although that Runeplate has a defense stat of say 80; twice the adamants defense of 40 before the modifier; you will only have a defense of 240 instead of 500. And if you only have 39 defense to boot; even should you have Rune Helm, Gloves, Boots and a Shield to go with it, you still would only have 400 Defense instead of 500 for full adamantine; as soon as you hit 40 defense though, said armour grants a 250% modifier; in other words; Armour Rating of 1000%.

 

This change happens automatically and there is no need to purchase perks to require "build designing"; someone who wants to be a light armoired character can just train up to the level they want (say Steel Armour; one of the lowest) and just stay at that;

 

1) how would I go about making a perk that is activated automatically without reducing the amount of perk points you get to spend? Would it have to be down to a script? (ie When Skill [Defense] Level [X] Attained; Activate Perk [Y]; Add +1 Perk Point. Or something along those lines, etc? I'd hope to stay away from that.

 

2) What is peoples opinion on that? ILike Suggestion, Don't Like Suggestion; Would Trial Suggestion in game before making decision; Indifferent to Suggestion; Alternative Suggestion (Please explain below).

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On the perk form, put in a condition on the perk effect that the perk owner must be above a certain level for the perk to work, then give the perk automatically. It won't activate until its conditions are met, just like the vampire perks that are automatically added at game start but don't activate until or unless you become a vampire.

Happy Yuletide.

Eck. :D

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