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Crashing/Freezing when using Meshes


PlanetSlayer

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If there are mesh replacements in my Skyrim/Data/Meshes folder then when entering cities such as Whiterun, the game will freeze/crash upon loading the area if I have a meshes in my Skyrim/Data/Meshes/Architecture/Whiterun folder. When I disable these folders I'm able to enter these areas without issue. This goes for any folder that's causing crashes, if I disable them, then I'm fine. This issue started early November, 2012. Around that time I'd done a clean re-install following Bben's clean Oblivion re-install guide, which I tweaked a little for Skyrim.

 

The following folders in my Skyrim/Meshes folder cause crashes/freezing in certain areas:

architecture

Clutter

clothes

effects

dungeons

furniture

landscape

 

I'm using all the paralax mesh mods

http://skyrim.nexusmods.com/mods/17754

I'm currently using ENB.119 By Boris, with the Enhanced Sunsprite mod,

http://skyrim.nexusmods.com/mods/26945

In addition I'm using PrOPa's ENB 117 and 119 for Darker Nights v1.0c/1.0a (doesn't matter which)

http://skyrim.nexusmods.com/mods/23202

I'm using Vurt's Flora Overhaul, when entering a forested area, the game will insta-crash, for example just after leaving Helgen on the road to Riverwood.

http://skyrim.nexusmods.com/mods/141

I'm using SMIM aswell

http://skyrim.nexusmods.com/mods/8655

 

I'm also using numerous other mesh and texture replacement mods, too many to list!

Not many of them conflict and if they do, I'm usually using a compatibility patch for them.

 

I'm using SKSE and ScriptDragon, they are both fully updated. My Skyrim is fully updated to v1.851 aswell.

 

I'm aware that settings in my Skyrimprefs.ini and Skyrim.ini might be causing this issue.

 

Here's my Skyrim.ini

 

 

 

 

[General]

sLanguage=ENGLISH

uExterior Cell Buffer=36

bRunHighLevelProcess=1

bDisableGearedUp=0

[Display]

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fDefaultWorldFOV=75

fDefault1stPersonFOV=75

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismCombatMult=0.0

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=0

bReflectLODTrees=1

 

 

 

 

 

Here's my Skyrimprefs.ini

 

 

 

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

fDefaultFOV=75

bUseThreadedTextures=1

bUseThreadedBlood=1

bUseThreadedParticleSystem=1

bUseThreadedMeshes=0

bUseThreadedMorpher=1

bUseThreadedLOD=1

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=1

[Display]

iBlurDeferredShadowMask=3

fInteriorShadowDistance=3000.0000

fShadowDistance=4000.0000

iShadowMapResolutionSecondary=1024

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=8

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=5000.0000

fGamma=1.0000

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=1000.0000

fShadowLODStartFade=200.0000

fLightLODStartFade=2500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=8

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=10

iMaxDecalsPerFrame=30

bFloatPointRenderTarget=0

sD3DDevice="NVIDIA GeForce GTX 550 Ti"

bFXAAEnabled=1

iShadowMapResolution=2048

fShadowBiasScale=0.2500

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bActorSelfShadowing=1

bShadowsOnGrass=1

bTransparencyMultisampling=0

bDeferredShadows=1

bDrawShadows=1

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=7000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

[MAIN]

bGamepadEnable=0

bCrosshairEnabled=1

fHUDOpacity=0.3500

bSaveOnPause=0

bSaveOnTravel=0

bSaveOnWait=0

bSaveOnRest=0

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=4

[interface]

bDialogueSubtitles=1

bGeneralSubtitles=1

fMouseCursorSpeed=1.0000

bShowCompass=1

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0260

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=0

bMouseAcceleration=0

bUseKinect=0

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=15.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=40000.0000

fBlockMaximumDistance=150000.0000

fBlockLevel1Distance=40000.0000

fBlockLevel0Distance=25000.0000

fSplitDistanceMult=1.1000

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

[Decals]

uMaxDecals=250

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=50

uMaxSkinDecalsPerActor=40

[LOD]

fLODFadeOutMultObjects=7.5000

fLODFadeOutMultItems=8.0000

fLODFadeOutMultActors=7.2000

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[backgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

 

 

 

 

 

I've cleaned my Update.esm, Hearthfire.esm, Dawnguard.esm files with TES5Edit, using Gopher's youtube guide.

I've checked whether this might be caused by mods and I've disabled all but a few and I still get the same result.

With all my mesh folders intact, I fast traveled to Whiterun on a new clean savegame, then the game insta-crashed, just with the following mods activated:

 

Update.esm

 

Dawnguard.esm

 

HearthFires.esm

 

HighResTexturePack01.esp

 

HighResTexturePack02.esp

 

unofficial skyrim patch.esp

 

HighResTexturePackFix.esp

 

Unofficial Dawnguard Patch.esp

 

Unofficial Hearthfire Patch.esp

 

 

Any help with this would be appreciated greatly! Suggestions are very much welcome!

 

 

 

Thankyou,

 

 

 

PlanetSlayer

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It says this on Project Parallax description page:

 

"Currently is known to cause CTDs, have not been able to figure out why. So if you use it and get CTDs, just uninstall it."

 

Also: "This mod runs off of ENB .112, if you don't have that than this mod will not work right.".

Edited by steve40
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