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Making Nif Scaling animation (in existing NIF)


majistik

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Hi,

In my angry birds mod when the orange bird hit a target it calles an explotion

which calls "fxhavokrockexplosion.nif" that creates rocks that falls to the

ground, since the rock falls with gravity and doesnt remain static i used this

model. I have deleted all the rocks and left one - and changed it with a big

angry bird. everything is working great so far.

 

However, I dont like the fact that it gets big all of a sudden.

I want to add an animation so the bird in "fxhavokrockexplosion.nif" so it

will get bigger by scale animation in about 2 sec - right after the model

appears in the game.

 

I tried to create an animation in 3ds max (which works in 3ds max) but any

attempt to export it to a master file and use it\copy the mesh and brances to

"fxhavokrockexplosion.nif" fails (im still kind of new in this but I tired

many options of copying in nifskcope).

 

I followed a tutorial that went into 3ds max with a mesh -> added bone ->

attached the bone to the mesh -> made animation with the key option -> export

with the correct setting and as NIF-with-master -> the file appears in

Nifscope but when I press play I dont see the animation at all. So maybe my

problem is with exporting from 3ds max (if this is something I must use 3ds

max for and there is no possibilty to do only via nifscope)

 

I can upload the 3ds max animation file OR my changed fxhavokrockexplosion.nif

that works(without the animation). if you ask me to.

 

What is the best way to do it?

Thanks!

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