Transient3292 Posted May 5, 2020 Share Posted May 5, 2020 I know I'm not the only one to get these messages because I've opened completed mods from experienced authors that gives an error upon opening in the CK. Is the consensus that they're usually harmless, or does anyone hunt them down? It always says to refer to the error log, I've only found clues to the cause for the specific error, but since i backup my edits like a madman, I'm usually able to narrow down what edit causes this error to appear. One surefire way to cause it is to drag a unique npc into some world spaces, although that can be fixed SOMETIMES by deleting a location record in xedit. Other times no such record is created, so my workaround is to set the npc to an interior and have them travel to the worldspace. Another is one of the final steps to creating a settlement ownership quest. It has been a while since I made settlements, but I did narrow the issue down to 1 step at the time I was working on that. I've also had navmesh create the error, only to revert to a backup and get through the entire navmesh with no error showing up.. I've seen a lot of experienced modders on the forum lately so I'm hoping to hear some opinions on this. I start to feel like i have ocd because I have abandoned projects after lots of work just because I hate to put some mysterious error into people's game. If you guys don't settle by leaving these weird error messages, maybe we can have a discussion with people's discovered fixes like I mentioned above? Link to comment Share on other sites More sharing options...
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