quacko Posted December 26, 2012 Share Posted December 26, 2012 Hi ev'ry body im doctor nick. well... not quite, but i guess im as big a quack as he is, when it comes to medicine :P well joke aside, im trying to iron out a few things in my mod, mostly aestetics, and have come to the point where i would like to be able to set the hasbeeneaten stat/function/variable/whatever,without resorting to the startcannibal function. if i simply try write it like this: set player.hasbeeneaten to 1it simply telsme that hasbeeneaten is an unknown variable, so if anyone in here can tell me how to do this it would be greatly apreciated. Link to comment Share on other sites More sharing options...
quacko Posted December 26, 2012 Author Share Posted December 26, 2012 set actorvalue.hasbeeneaten comes up with the same error message -.- Link to comment Share on other sites More sharing options...
Xaranth Posted December 26, 2012 Share Posted December 26, 2012 From what I can tell... It's not. There are several things you can do to work around it. You could try calling StartCannibal on your targetRef with a dummy actor. I expect this will PROBABLY fail, but I don't know for sure. You could redo the Cannibal perks to use a User Defined Actor Value instead of the HasBeenEaten flag. This will certainly work, but could cause compatibility issues. You could redo the Cannibal perks to use a token instead of the hasBeenEaten flag. This will still cause compatibility issues, though likely fewer than using a User Defined Actor Value. Link to comment Share on other sites More sharing options...
quacko Posted December 26, 2012 Author Share Posted December 26, 2012 yeah i thought as much, the thing is that i wanted to use my own harvesting mod, with the hasbeeneaten stat without using the cannibal animation, but hey it works as it is, so i guess it will have to do, it was more an aestetic thing than anythigelse, cause admitedly, it is a bit annoying having to watch you ayer stuff its face with the corpse, when youare supposed to be saving the organs, but again, it works as is so it will have to do. But thanks a lot anyways, you just saved me a few hours of pulling hair out for nothing :) Link to comment Share on other sites More sharing options...
Xaranth Posted December 26, 2012 Share Posted December 26, 2012 Try it with the dummyRef. I'm curious as to what would happen but too lazy and too wrapped up in other stuff to do it myself. ^.^ Link to comment Share on other sites More sharing options...
quacko Posted December 26, 2012 Author Share Posted December 26, 2012 yeah i might look into that on another time, but as yourself i have a bunch of other stuff to work on in the mod, so this was mostly if someone knew of a quick way to fix this,as i said it works as it is, so people using this will just have to do with the eating animation being there, personally i dont really mind it all that much,but i promised that i would look into it on a request from another user, and that i have done now... :P Link to comment Share on other sites More sharing options...
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