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What do you want in a new DLC? and how many DLC's do you think is


Dweedle

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Who cares with DLC if there updates doesn't fixed bugs and causes a lot of bugs! Like the DLC in New Vegas Oh my god, my save game 10 hrs playing it choosing a buggiest ending now i cannot finish the main quest because of the DLC and still no fix and update and New Vegas has been abandon by Bethesda.

 

If there making DLC they should give the player total freedom as elder scroll supposed to be. Seriously i wanted to join Dawnguard as a vampire but hell no you should be total cure. Even you have killed the Legendary Vampire, Dawnguard faction still treat you as puny pathetic vamqueer.

Wishlist:

New enemies with mounted combat (Not those pathetic goblins)

Spears (even they cannot make stabbing animation of spear. They should just make it a throwable weapons like in Fallout games)

Bombs (Like in Witcher alchemy can create bombs)

Traps (Makes smithing enjoyable)

Better Werewolf Overhaul (makes werewolf as a curse)

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If there making DLC they should give the player total freedom as elder scroll supposed to be.

 

Where the hell did people ever get this nonsense? TES games have never been about absolute freedom. Its been about destiny first (the main stories) and exploration second. Hell, Daggerfall, the foundation for the TES universe and sense of exploration, actually imposed time limits on you. The hell with total freedom, it's never been part of the franchise.

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If there making DLC they should give the player total freedom as elder scroll supposed to be.

 

Where the hell did people ever get this nonsense? TES games have never been about absolute freedom. Its been about destiny first (the main stories) and exploration second. Hell, Daggerfall, the foundation for the TES universe and sense of exploration, actually imposed time limits on you. The hell with total freedom, it's never been part of the franchise.

 

 

he migh have just meant that the Elder Scrolls give you options and replayablitly.

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Anything that will tie up skyrim's lore-loose ends..

 

examples:

 

Civil War conclusion - Snow-elves & Dwarves disappearance and maybe a come back - the great winterhold collapse(Sometimes i wish there weren't any master spells quest in college of winterhold, bethesda couldv done a better job if they had implemented a quest concerning the mystery behind the great collapse.. because they area leaving loose ends in TES lore and thats just no good.) - little sidequests about the vigilants and how the vampire wrecked them - werewolves(Bethesda clearly loves vampires over werewolves. No t much varieties of werewolves, theyre just treated like rabid dogs while the vampires are more formal interms of clans,covens,lore,varieties).

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I'd love to see something about the Thalmor, but the earlier post was right. TES VI should be about the Dominion, maybe set only a few years after Skyrim, so they can claim the civil war is still unresolved (as far as canon goes).

 

I'd also really like to see something about the Snow Elves. Their story is really tragic and there's plenty of room to expand on them. It's not a stretch to imagine an old Dwemer city buried in a mountain full of Snow Elves that weren't twisted by whatever the Dwemer did to the Falmer.

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Snow-elves & Dwarves disappearance and maybe a come back -

 

Neither of those are loose ends though. We know the Snow Elves were subjected to a genocidal campaing at the hands of the Nords, leading to their population fleeing to Solsthiem, or taking up the bargain with the Dwemer. Those who fled to Solsthiem were butchered when the Nords came for them, and those who saught shelter with the Dwemer became the Falmer. The only myster left is the apparent change of tact by the Dwemer, who became increasingly intollerant of their charges, though i think Aetherium offers an explination for that.

 

As for the Dwemer, we likewise know what happened to them. They constructed the Numidium, otherwise known as the Brass Tower, in the search for goodhood, and in activating it (in despiration, during the Battle of Red Mountain during the War of the First Council) 'uncreated' themselves. They regained their pre-creation Godhood at the cost of their entire race, and that divinity was later consumed with the Nimidium's destruction and Talos' apotheosis. In other words, the Dwemer are not the divine spirit of Talos... in a rather round-about way.

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I want a DLC in similar size and content as the Shivering Isles expansion for Oblivion. I haven't bought any of the DLC for Skyrim yet and I think they should limit DLC to a couple add-on packs or expansions.

 

As on what it could be, I would really like to see more about the Akivari races and culture.

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I agree with Siagun, there needs to be a DLC the size of Shivering Isles for Skyrim and although i haven't played Dragonborn, by the looks of it it doesn't seem that as large as Shivering Isles. Most of the ideas people have for DLC's such as the Dwemer History, Falmer History, Thalmor etc... those ideas would much better fit in TES:6 assuming Bethesda doesn't have any plans to add a new race or anything of the sort. Despite my craving of going more in depth with the Dwemer history and to understand Tamriel as a Dwemer, but it I would rather have them in the next game. In the next DLC I would want some expansion to the Daedra Lords as i love collecting the Daedric artifacts and feel there should be more to it than that, being able to meet these Daedric Lords especially Sheogorath as he is funny and my favorite Daedric Lord.
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