LoonyMods Posted May 5, 2020 Share Posted May 5, 2020 (edited) Hello,I was going to try to get into making some custom .nif's to replace the vanilla armor/clothes. Before I put hours of work into it, I decided to try to simply get a path laid out of how I would import/export the nif files so Skyrim SE would use them correctly. To sort this work flow out, I used the Bethesda Archive Extractor to unpack all of the meshes and textures. I then moved them into the game's Data folder - all of that works fine and everything shows up correctly. Next, I use 3DS Max 2018 (with a .nif importer/exporter plugin which I'm relatively confident works as expected) to import the vanilla extracted .nif file of the Stormcloak armor, and without editing anything within 3DS Max, I tried to export the file back into a .nif. I used Nifskope to get all of the tags for materials correct, and looking at the actual game file and my reexported file in Nifskope shows no discernible difference. The exported .nif file is even almost the exact same filesize. Despite the fact that it opens up fine and looks exactly the same in Nifskope, when booting up Skyrim with the vanilla .nif overwritten by the exported .nif, my entire character disappears. Not only that, but poor Ralof is invisible as well. Both of us are physically there as normal and all interactions work normally, but for some reason when anyone (PC or NPC) is wearing the reexported .nif, they are simply completely invisible. I'm aware it's a common occurrence for first-timers messing up some flag or material checkbox or something and having only that part of the player's mesh disappearing, but I've seen nothing about the entire model vanishing. Any help on this? Edited May 5, 2020 by LoonyMods Link to comment Share on other sites More sharing options...
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