Penguirony Posted December 26, 2012 Share Posted December 26, 2012 So I made a rocket shape in Blender using 2 cylinders and a cone.I exported it to .obj and I have no clue where to go from there in order to make it readable and usable by New Vegas. Link to comment Share on other sites More sharing options...
luthienanarion Posted December 27, 2012 Share Posted December 27, 2012 Export it as NIF instead, and then fix the shader flags in NifSkope so that it will be visible in-game. Link to comment Share on other sites More sharing options...
Penguirony Posted December 27, 2012 Author Share Posted December 27, 2012 (edited) Export it as NIF instead, and then fix the shader flags in NifSkope so that it will be visible in-game. Fix the shader flags? Edited December 27, 2012 by Penguirony Link to comment Share on other sites More sharing options...
quacko Posted December 27, 2012 Share Posted December 27, 2012 then you need to install a .nif exporter for blender, i dont use blender myself, but im guessing that it is the Blender Nif Scripts download here: http://niftools.sourceforge.net/wiki/Blender Link to comment Share on other sites More sharing options...
quacko Posted December 27, 2012 Share Posted December 27, 2012 and about the shaderflags, try long at this post: http://forums.nexusmods.com/index.php?/topic/868301-exporting-from-3ds-max-to-nifscope-and-beyond/ Link to comment Share on other sites More sharing options...
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