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Settlements Expanded Project


Doedel

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Doedol, I am interesting in getting a quest going for the current map I am finishing up and I would like to base it out of your new Arefu. Let me give you a sales pitch on my idea and I`ll get some pics up to show you what I've got in mind.

 

"Just Say No"

In a common house of Arefu you find "QuestNPC." He tells you the story of how his wife died from a jet overdose. He explains where the raiders lab is and asks you to shut it down for good. (Good Karma)He also mentions not to listen to "shopkeeper". The shopkeeper also knows of the jetlab and asks you to clear out the raiders but keep everything up line so that he can profit from the lab. (Bad Karma) Allright so you head out to the lab...(I`m currently looking for a suitable warehouse near Arefu to place the entrance)... At the lab you fight your in. Destroy/Keep the lab and return back to "questnpc/shopkeeper" Good reward=caps/gun Bad reward=more caps/cheap jet now sold at shop.

 

What do you think? Here is some eye candy

 

 

 

 

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Sounds really awesome, guys!

 

That quest definately sounds interesting and I'd love to have it in Arefu. Perhaps a change, though; rather than someone living in the Common House perhaps the widowed husband could be one of the named NPCs. I'm thinking George Franklin since originally I wasn't going to include his wife. A little *snip* and she's gone.

 

And triumph, that looks excellent. Why the collapsed columns, though? The rest of 10-penny is quite squeaky-clean. Though on the other hand I can see some parts of the tower that haven't been refurbished due to lack of time/money (also, there must be some vacant room).

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And triumph, that looks excellent. Why the collapsed columns, though? The rest of 10-penny is quite squeaky-clean. Though on the other hand I can see some parts of the tower that haven't been refurbished due to lack of time/money (also, there must be some vacant room).

Different modder :)

 

 

 

As far as having the widowed husband as the questgiver, fine with me. I just finished up the map and started debugging and working on getting the quest going. I`ll probably throw the map up here when I`m done debugging.

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Yeah, I was wondering about the collapsed columns, but i thought that maybe the area of tenpenny im working on would be a lower-class one, and therefore is still in a state of disrepair. When you look at the exterior of the building large portions are boarded up, possibly from missile damage, and i may attempt to integrate that into the area.

 

Just so you know: (For compatibility issues)

 

I'll be using the exterior "wasteland" cell tenpennyexterior01 as an entranceway to the additional tenpenny floor(s) im working on.

The entrance will be a hatch on the ground on the right-hand side of tenpenny if you are facing the main door. It will be outside the complex walls.

There already exists a flat concrete slab about half-way down the border-wall. This is where my door will be placed.

(Any problems?)

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@Triumph: Check out the Arefu_Expanded Beta on Nexus; I updated with a more recent bugfixed version.

 

The NPC in question is "AEJeremiahFranklin" in "ArefuFranklinResidence" cell.

 

I've uploaded a new version, BETA 3, to remove Mediah (Franklin's wife) and edit his AI packages slightly.

 

Download it here: http://fallout3nexus.com/downloads/download.php?id=37092

 

It's for special use by you. :)

 

@NukAddict: I would greatly prefer if the "upper-class" character of Tenpenny was kept intact. Entrance into Tenpenny comes at a high price and Tenpenny is very strict on who he lets in. Neither he nor the rest of the residents would probably enjoy having any lower-class wastelanders getting in. TBH I'd like all additions to the tower be internal additions access via the staircase (see the Tenpenny02 "Tenpenny Suites" cell). Although I'm not against adding "unrenovated" sections of the Tower that have not been fixed up, these sections would be nominally off-limits (or atleast, nobody would have any reason to go there). The way I imagine the Tower being expanded is adding several more floors similar to the Tenpenny Suites floor, as well as a couple of "run-down" floors which are all dusty and might have some cool interesting loot stashed and hidden away. But these sections wouldn't be lived in.

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At the moment i'm not totally worried about where the entrance is so i'll keep that in mind.

I will attempt to keep tenpenny upper class, as it does make more sense that way. Some areas will still be in a run-down state, but will not be utilized as per your suggestion. Most of the fallen debris i have at the moment is to hide texture overlaps actually, but could be changed into other objects if totally necessary.

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There are several large buildings in the Bethesda Ruins which are not used (they have no doorways!). Actually, there's quite a lot there. Several of them are actually warehouse buildings. I'd suggest using one of those.

 

Another option is one of the direlect department stores in the outskirts of Paradise Falls, but I don't know if those are big enough for you.

 

Bethesda is already crawling with Raiders, though. As far as I know however there are no quests tied in to the Bethesda raiders... even so, if you want to try and keep them "seperate" (ie anyone wanting to go after your drug lab won't necessary have to be high enough level to clear out all of Bethesda) try choosing one of the buildings furthest from the area of the town the Raiders are at.

 

If you do decide to use one of these buildings (I'd recommend it! great place, Bethesda is easily accessible, fairly close to Arefu, not entirely too dangerous) let me know which one so I can let Khet know.

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On an entirely different note, just a point of discussion:

 

I've thought about ways to add player-accessible beds to these settlements as they're expanded. So far, with Arefu and Canterbury, I've added "Common Houses" similar to the one in Megaton and Rivet City where the player can get a little sleep (since beds are such a commodity -- and i like that).

 

I've also thought about having ways in which the player can buy/acquire actual houses in these places. Take Arefu for instance; with the West family dead their home is completely empty. I thought perhaps of modifying the Blood Ties quest slightly so that under the right circumstances, Lucy West will give the deed/ownership of her family's home in Arefu to the player character, giving them an owned bed (and a pretty shitty little shack) in Arefu.

 

Similarly I'd like to include real estate in Canterbury and Rivet City. You can already acquire homes in Megaton and Tenpenny.

 

I know there are quite a lot of player homes out there, but most of them piss me off and are little more than "cheats" where you walk in and suddenly this enormous fort with more technology than the Citadel is at your disposal. What I'd like to do is make more realistic real estate options. Arefu, for instance, will have the West's House. It's fairly shitty and doesn't really have anything to offer you except for an owned bed; maybe I'll script in some containers and add a couple of simple additions to buy from the shopkeeper (like a workbench). In Canterbury I'd like to have the player buy or aquire a simplistic home (this could possibly be questable; I was thinking maybe I'll leave a single building inaccessible when you first arrive; you can talk to Joe about living in Canterbury at which point he'll give you a thumbs up but tell you you'll have to renovate a house on your own. So then you can talk to some people and ask them to help you clear the house out for a hefty fee. Few days later, check back in, your home's ready, maybe the person who helped clear it out for you found some interesting loot inside that he'll give you (nothing big, maybe a weapon, or some ammo, etc).

 

As for Rivet City, someone's made a beautiful buyable home there that I may ask to use.

 

The basic premise behind it all is that none of these homes should be better than the homes in Megaton. They will not be filled with expensive unbalanced items, will not be fortresses, they will not be acquired for free (involving either payment or a quest), etc. Thoughts?

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