bloomingdedalus Posted December 27, 2012 Share Posted December 27, 2012 (edited) I've read a few things where adding perks prior to achieving the proper prerequisite skill points can cause problems as you level. I want an item that adds Intimidation, Bribery, and Persuasion on equip and removes them on unequipped (obviously the script checks if the perks are already there and does nothing if they are). Does anyone know if this causes problems or even functions if the person is below the required skill points in speech? Edited December 27, 2012 by bloomingdedalus Link to comment Share on other sites More sharing options...
Eckss Posted December 27, 2012 Share Posted December 27, 2012 Yes, it would function. No, it wouldn't cause problems as the player levelled.Some potential problems:If the player already has the perk and you're not careful when you remove the item, you could remove the perk.If the item is equiped when the player levels up, the game will think that they already have the perks and they will be unable to buy them normally. The best and simplest method to avoid these pitfalls (in my opinion) would be to create duplicates of the perks that you want to use and have the duplicates only function if the original perk doesn't. Merry Yuletide.Eck.:D Link to comment Share on other sites More sharing options...
bloomingdedalus Posted December 28, 2012 Author Share Posted December 28, 2012 Yes, it would function. No, it wouldn't cause problems as the player levelled.Some potential problems:If the player already has the perk and you're not careful when you remove the item, you could remove the perk.If the item is equiped when the player levels up, the game will think that they already have the perks and they will be unable to buy them normally. The best and simplest method to avoid these pitfalls (in my opinion) would be to create duplicates of the perks that you want to use and have the duplicates only function if the original perk doesn't. Merry Yuletide.Eck.:D The original variable used to determine whether the character has the perk prior to applying it would still be valid when it was removed and so the check can be performed before add/remove. I suppose there are situations where you could exploit a script like this and get it to give you the perk permanently somehow. I'm not aware of the loopholes which allow this to happen so don't know how to stop them. Thanks for your input. I just had read threads where people suddenly had their skills back to 15 at some point from consoling in perks ahead of time. Link to comment Share on other sites More sharing options...
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