Jump to content

Recommended Posts

Posted
I got some secret panel doors setup but I was thinking they would only open if I set them up to an activator like a pull bar or chain etc. but they show the open secret panel message when I get near them just like any door would show an open door message. I want the secret panel doors to only be opened closed by their bars or chains or sneaky objects so how can I do that?
Posted
don't use an activator for the door. I think there are static meshes available as well? Just have your activator 'move' the object to the open position.
Posted

Finally got some time today to do some testing with different options in the CK. Ok so I can set the activate parent only option under the active parent tab and that will only let the doors open with the linked hidden activator that the player has to find but it still shows the message open false panel E when I am looking at the panel in game. Trying the inaccessible option in the CK makes the message go away but the hidden activator doesn't do anything because the door is inaccessible.

 

I had time now to think about your message today about moving stuff with an activator but I don't understand how to do that in CK unless scripting is involved?

Posted
activators work fine, I just don't have a name on the object, so it doesn't prompt you to "activate" it. Though statics can be a good alternative too.
Posted
Oh? So if you don't have anything in the name field of a door the prompt won't come up for opening that door? I was afraid it would just say "open" when the player got near the door instead of "open door" so I ruled that out as an option. But now it looks like I can just duplicate the default secret door and name it something different and use that instead with nothing in the name field:-) Thanks for the info!
Posted
It worked! I even replaced the secret door wardrobes with duplicates too so they just say open wardrobe. One thing I learned from this though, use the hidden from local map option for anything you want to hide behind secret doors so the player is stumped until they look around for clues among objects instead of local maps.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...