maxarturo Posted May 7, 2020 Share Posted May 7, 2020 (edited) I have 2 big cells that are sewers, in those cells there is an npc/actor that plays the role of the sewer's vamp rat and they are plenty of them. So, i'm trying to find a way for those npcs to not trigger the game's combat music every time the player runs into one, it's kind of annoying... plus it's ruining the dungeon's atmosphere. Does anybody knows how to ?. * I don't have too much experience with the games music mechanics and nothing in the race or actor's property can help me with this. Thank you in advance. Edited May 7, 2020 by maxarturo Link to comment Share on other sites More sharing options...
ReDragon2013 Posted May 8, 2020 Share Posted May 8, 2020 By using TESVEdit you'll see the folder 'Music Track' it contains for example MUSCombat01 [MUST:00034186], in folder 'Music Type' you'll find MUSCombat [MUSC:0003418E] that is like a formlist for different music tracks. Maybe you could use the formid of MUSCombat within CK to find out where it is used. Link to comment Share on other sites More sharing options...
maxarturo Posted May 8, 2020 Author Share Posted May 8, 2020 I'll give it a try and i'll do some extensive research on the matter this weekend. Thanks ReDragon. Link to comment Share on other sites More sharing options...
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