BlixBlueCrip Posted May 7, 2020 Share Posted May 7, 2020 Hello everyone, Would it be possible to make a mod which prevents ammunition from spawning on dead human/humanoid corpses?The reason for this would be having a more crafting-orientated playthrough, especially with mods which allow ammunition crafting (the "Crafting Framework" mod is a great example of this). Is it possible to create a mod which exclusively prevents the ammunition from spawning on corpses, and makes no other gameplay changes? And would this type of mod be compatible with other loot overhaul mods such as "Loot Logic" ?Thanks Link to comment Share on other sites More sharing options...
BlixBlueCrip Posted May 7, 2020 Author Share Posted May 7, 2020 Also, removal of stimpacks from corpses, as a separate option...forgot to mention that Link to comment Share on other sites More sharing options...
nordmarv Posted May 8, 2020 Share Posted May 8, 2020 (edited) I don't think it's possible, maybe a script that automatically eliminates all ammunition from corpses, I don't know. However just to discuss the approach, if you have already mentioned a mod to decrease the loot, just decrease it further and do the same for the generic level lists that assign ammo to the NPCs.Basically it's right and logical to find some ammunition on a corpse that a few seconds before was shooting at you, what is more questionable is the quantity that you could find. Add to that an increase in their price and if the mod that decreases the loot is done well, you will hardly have the money to buy ammo, stimpacks, rad-x, radaway (which are essential if you add a punitive radiations mod), etc.... Otherwise there is always the option to set that NPCs consume ammo by default, but this solution always brings huge problems, because in addition to completely ruining the enemies characteristics, that should shoot you and instead after a few shots they run towards you as morons, even turrets, robots and more will be practically annihilated by this famous modification. In my opinion.....and believe me in this I am quite expert, the magic word is always "balance".Balance in not exaggerating too much with the damage multipliers for example, because in addition to being in a certain way also realistic (not every shot hits a vital point), killing each enemy with 1/2 shots will save you ammunition but even worse, if the enemies kill you just as easily, bang bang , a few moments and the fight is over, you are dead...and what are you doing at that point? You reload the save.In a rightly punitive game the point shouldn't be to reload the save continuously, but to make you suffer, maybe survive for a spit of life, after consuming your ammo, the few stimpacks that were left and without any kind of medical care, having to do the journey back with the fear of meeting some other nuisance ready to give you the coup de grace. It may seems strange, but it gives huge satisfaction to return to the base after escaping death, avoiding the dangers by hiding under a bridge or in an alley waiting for the raiders gang, supermutants group or stray dogs pack to pass.....to find out that looking through the supplies, it got worse than it started. Then the other 2/3 magic words are obviously "money" (in this case caps and valuables, chapter loot mod) and "carry weight", if set at the right point, always following the main rule of balance, for those who like this type of situation like me, there is a lot of fun :smile: EDIT Back to the ammunition issue, for example in my game I often have to change weapons because my favorite ones need ammo that I don't have and before I can reuse them I have to replenish my stocks, managing the few caps that I have left for them, medical care, water, food and all the rest. In my adventures I have to use weapons and ammo taken from enemies, in short, I have to adapt to the circumstances.Then also the crafting....in fact in the game it already exists and there is no need for a specific mod, it's needed also a more "industrial" system let's say and I think it's right....with a mod that makes it possible to create ammo quite easily you would risk to throw all the efforts to make them rare. Edited May 8, 2020 by nordmarv Link to comment Share on other sites More sharing options...
nordmarv Posted May 8, 2020 Share Posted May 8, 2020 Can I ask you where is your main base? The one where you keep your supplies and you probably come back more often. Sanctuary, The Castle, Diamond City? Link to comment Share on other sites More sharing options...
BlixBlueCrip Posted May 9, 2020 Author Share Posted May 9, 2020 mobile APCalso, no fast travel :cool: Link to comment Share on other sites More sharing options...
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