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Is there a way to increase the range at which enemies will see and att


dakhathsk

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Im not 100% sure, but i think that if you go into the geck and open up the specific enemy you want to change, and go to the AI Data tab, and in the ai attribute section,

there is a checkbox for 'aggro radius behavior' and beside it a field simply called 'aggro', if you fiddle around with these, i suspect that you can change the enemy 'agression zone' or whatever you want to call it.

 

but as i said im not really sure, since i haven't really played around with that part, but it seems the logical place to start... (well in my head it does anyways :P )

 

 

hope it helped :)

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Im not 100% sure, but i think that if you go into the geck and open up the specific enemy you want to change, and go to the AI Data tab, and in the ai attribute section,

there is a checkbox for 'aggro radius behavior' and beside it a field simply called 'aggro', if you fiddle around with these, i suspect that you can change the enemy 'agression zone' or whatever you want to call it.

 

but as i said im not really sure, since i haven't really played around with that part, but it seems the logical place to start... (well in my head it does anyways :P )

 

 

hope it helped :)

 

 

Tried that out the other day and it doesn't seem to work or at least doesn't seem to work past a certain distance. I set the aggro radius to 15000 on a few things which I believe is near clipping distance and they seemed to attack at the usual distance.

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Im not 100% sure, but i think that if you go into the geck and open up the specific enemy you want to change, and go to the AI Data tab, and in the ai attribute section,

there is a checkbox for 'aggro radius behavior' and beside it a field simply called 'aggro', if you fiddle around with these, i suspect that you can change the enemy 'agression zone' or whatever you want to call it.

 

but as i said im not really sure, since i haven't really played around with that part, but it seems the logical place to start... (well in my head it does anyways :P )

 

 

hope it helped :)

 

 

Tried that out the other day and it doesn't seem to work or at least doesn't seem to work past a certain distance. I set the aggro radius to 15000 on a few things which I believe is near clipping distance and they seemed to attack at the usual distance.

 

They still have a limited detection radius based on their Perception stat. If they don't perceive you, they can't attack you.

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