tomberrynion Posted May 8, 2020 Share Posted May 8, 2020 Hi all, I'm using FO4Edit to modify values. I would like to modify BOD2 Biped Body template (in Armor and Armor Addon) to change Armor slots (using AWKCR). I want to override existing entry into another esp (my patch) to avoid modifiyng the base mod esp (in case of reinstall or update). My problem is all entries are kept into datas, removed flags are not taken as "empty override". In the below exemple, base flag is "57 - Unnamed", and I changed it into "36 - Torso" in my esp patch.But both are still in BOD2 flags datas. Does anyone know how to do ? Link to comment Share on other sites More sharing options...
robotized Posted May 8, 2020 Share Posted May 8, 2020 What it shows on the left is normal. I think it is from all the plugins that override the same record. The Armor should be using 36-Torso as you set it in your patch esp. Link to comment Share on other sites More sharing options...
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