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FO4Edit BOD2 Biped Body Template overriding


tomberrynion

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Hi all,

 

I'm using FO4Edit to modify values.

 

I would like to modify BOD2 Biped Body template (in Armor and Armor Addon) to change Armor slots (using AWKCR).

 

I want to override existing entry into another esp (my patch) to avoid modifiyng the base mod esp (in case of reinstall or update).

 

My problem is all entries are kept into datas, removed flags are not taken as "empty override".

 

 

In the below exemple, base flag is "57 - Unnamed", and I changed it into "36 - Torso" in my esp patch.

But both are still in BOD2 flags datas.

 

 

 

 

 

Does anyone know how to do ?

 

 

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