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[Mod Request] Houses of Calradia - Naming overhaul


NjordHalfhand

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An extensive and immersive naming overhaul for the shakers and movers of Calradia, to include mid to low tier NPCs. Some names just don't fit their Kingdom or culture IMO and a few tweaks to some House Names would be nice. I know it's fantasy but you can't help but want some Kingdoms to better reflect their historic roots. i.e Vlandia and the Franks, Sturgia and the Jomsvikings, Varangians and Kievan Russ.

 

Goals:

 

- Create and utilize Kingdom specific first and last names, with historical consistency, where applicable.

- Place last names from the character's bio in their full name where applicable.

- Place NPCs titles(listed in thier bio) in their full name where applicable and/or create a proper title for the NPC according to their place in the world.

- Replace many NPC first names and last names with medieval and/or traditional Frankish, Norman, Anglo-Saxon, Welsh, Scandinavian, Germanic, Slavic, Kievan Rus, Mongolian, West Asian, Persian and/or Arabic.

 

Impact on game play:

 

Not only is this a cool role play element added to the game, more importantly full names and titles for all notable NPCs would give the player a vastly improved sense of exactly who they're interacting with and who they're seeing nearby on the map without having to open the Encyclopedia every time they come across a notable. Last names and titles will immediately clue the player into an NPC's power status, clan, father and/or family association.

 

The concepts below are by no means historically or linguistically correct. The naming process is simplified to keep names as short as possible while attempting to add information pertinent to each NPCs status and place in the game world.

 

 

1. Vlandia with French Noble theme. Last name of all nobles and their children being their house/clan name.

 

King > Earl > Baron/Duke > Sir/Lady(Knights)

 

 

- Derthert of clan "dey Meroc" becomes King Derthert dey Meroc

- Derthert's kids become Prince/Princess xxx dey Meroc

- Derthert's wife becomes Queen Philenora dey Meroc

 

Dethert's Earls and leading famlies become:

- Earl xxx dey Cortain

- Earl xxx and Lady yyy dey Lothbrok

 

 

Baron Aldric(according to his bio he's a Baron) of house "dey Thir" and his family become:

- Baron Aldric dey Thir

- Baroness Madeleine dey Thir

- Sir Charles dey Thir(fighting age son of Aldric)

- Lady Liena dey Thir(fighting age daughter of Aldric)

 

Vlandian nobles/knights that aren't heads of a clan or that aren't a head of family would be titled Sir or Lady.

 

Alternatives:

 

  • Duke/Duchess
  • Marquees/Marchioness
  • Earl/Countess
  • Viscount/Viscountess
  • Baron/Baroness
  • Baronets
  • Sir(knight)/Dame
  • Gentlemen/Lady

 

 

2. Sturgia is a mix of Nordic and Slavic fist names and family names.

 

King > Jarl > Hersir > Huskarl > Thegn

 

Last names would mostly be derived from the father's name for both Scandinavia(Varangian) and Kievan Russ type NPCs where the last name is not listed in the bios.

 

Raganvald and family becomes

 

-King Raganvad Ragnarsson(or whatever his father's name is)

-Queen Asta Haraldssdotter(or whatever her father's name is)

-Jarl Vikar Raganvadsson

-Valla Raganvadsdotter

 

Raganvald's Jarls, Huskarls, Hersirs and Chieftons are a mix of Slavs and Varangians/Varyg(Scandinavian) names. Vyldur, who's listed as a Chiefton in his bio becomes:

 

- Jarl Vyldur Borisslev"(slev = Boris's son).

 

 

Lesser known players in Sturgian Kingdom (Jarl, Hersir, Huskarl, Thegn) again are a mix of Varangian/Northmen and Kievan Slavs.

- Jarl Ivar Thorkellsson

- Hersir Vladimyr Yanislev

- Huskarl Isvan Borislev

- Thegn Guthrum Haraldsson

 

 

3. Empire

 

Empress/Imperator/Princeps > Legate > Tribune > Eques

 

 

The hierarchy listed above surely is not 100% correct historically but remember the need for brevity and keeping things simple in order to give the player a rough idea of the NPC's social and/or military status at a glance.

 

 

Use the in game names as a family name or as a first name. Either or a first name or family name will have to be generated for the mod. i.e. Caesar of the Julii clan was named Julius Caesar.

 

- Rhagaea becomes "Empress Portia Rhagaea"

- Lucon becomes "Senator Julius Lucon"(listed as a Senator in his bio)

- Garios becomes "Imperator Tiberius Garios"

 

 

 

- Legate Lucious Vorenus.

- Tribune Titus Pullo.

- Eques Scipio Africanus

 

Alternatives:

 

  • Imperator/Caeser (Emperor)
  • Rex/Regina (King/Queen)
  • Magnus Dux/Magna Ducissa (Grand Duke/Grand Duchess)
  • Archidux/Archiducissa (Archduke/Archduchess)
  • Dux/Ducissa (Duke/Duchess)
  • Princeps/Principissa (Prince/Princess, literally meaning “leading citizen”)
  • Prorex/Proregina (Viceroy/Vicereine)
  • Marchio/Marchionissa (Marquees/Marchioness)
  • Comes/Comitissa (Earl/Countess)supplement
  • Vicecomes/Vicecomitissa (Viscount/Viscountess)
  • Baro/Baronissa (Baron/Baroness)
  • Eques (Knight/Dame)
  • Nobilis Homo (N.H.) (Gentleman/Lady)

If you want to get into Patricians having a middle name reflective of their occupation(silversmith, brewer, ironmonger) with Latin translations have at it that's beyond my scope.

 

To be continued/WIP

 

4. Batannia

 

High King > Chiefton > Aeldorman > Thane

 

 

Perhaps the easiest solution for Battania is to just add a title, then first name, then clan.

King Caladog fen Gruffendoc would be the simplest. He's obviously the King "fen Gruffendoc" clan

Keeping it simple for non combatant wives, daughters and sons of King Caladog fen Gruffendoc

Mengus fen Gruffendoc(child)
Corein fen Gruffendoc(child)

Battanian rank structure/titles(fighting age males/females):

Chiefton > Aeldorman > Thane

Prince/Princess/Queen for the King's family

- Chiefton Melidir fen Uvain. Melidir - Chiefton, head of the clan "fen Uvain".
- Aeldorman Culharn fen Uvain. Culharn - senior clan member serving under Melidir of the clan Uvain.
- Thane Bestein fen Uvain. Bestien youth of fighting age or lower ranked warrior of the clan Uvain.


5. Aserai

TBD


6. Khuzait

TBD

Edited by NjordHalfhand
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to be clear; this is a request not a in-progress project?

BUt- i think this is quite an interesting idea; just the full title alone- and their family affiliation- would, I agree - be a huge help.

on a totally "who cares" side point, my understanding is that in both the game- and it's historical inspiration , the Kievan Rus -
the Slavic boyars remained local chieftains-
and yes the game doesn't handle this - by this i mean "ranks or levels of vassals in a hierarchy - well at all - you're either king or vassal-
and i think this is what "clan tier" *Should * be doing;

that- is another can of worms ( and looking into it, as I am prone to- distracted me from my current mod project );
but from a flavor point of view; I'd not dis-honor the Boyars! They still matter ( I'd have to double-check but that's how i remember it - i think the hierarchy included rather than completely displacing them ? )

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to be clear; this is a request not a in-progress project?

 

BUt- i think this is quite an interesting idea; just the full title alone- and their family affiliation- would, I agree - be a huge help.

 

on a totally "who cares" side point, my understanding is that in both the game- and it's historical inspiration , the Kievan Rus -

the Slavic boyars remained local chieftains-

and yes the game doesn't handle this - by this i mean "ranks or levels of vassals in a hierarchy - well at all - you're either king or vassal-

and i think this is what "clan tier" *Should * be doing;

 

that- is another can of worms ( and looking into it, as I am prone to- distracted me from my current mod project );

but from a flavor point of view; I'd not dis-honor the Boyars! They still matter ( I'd have to double-check but that's how i remember it - i think the hierarchy included rather than completely displacing them ? )

 

 

 

Yes it's a Mod request. Anyone interested feel free to utilize these concepts. I've been adding names and titles to my current game as I go to work out the concepts. I never realized all the last names and titles mentioned in the bios via Encyclopedia.

 

 

I got tired of bumping into some seemingly random nobody only to discover they're a Chiefton, wife of a King, or a Prince in line to a throne. It really helps when bumping into those random parties and seeing if they're just a Thane or "Sir"(knight) or if they're a chiefton, jarl, or Prince. All by simply seeing their name and not having to delve into the encyclopedia with every encounter.

 

If anyone picks up this proposal just mention me in the notes! If I could make a mod I would but I have no knowledge how to start. If anyone that can do the modding part is interested in a collaboration I've already done all of the Vlandian and Sturgian names in my current game and can do most of the footwork as far as researching names and making name changes, where applicable, in game. We'd just need to sort out how to tackle each faction and we'd need to decide on simplistic hierarchy for each faction as far as titles in addition to researching and deciding upon how to tackle Aserai and Khuzaits.

 

 

Edited by NjordHalfhand
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Yes it's a Mod request. Anyone interested feel free to utilize these concepts. I've been adding names and titles to my current game as I go to work out the concepts. I never realized all the last names and titles mentioned in the bios via Encyclopedia.

 

 

I got tired of bumping into some seemingly random nobody only to discover they're a Chiefton, wife of a King, or a Prince in line to a throne. It really helps when bumping into those random parties and seeing if they're just a Thane or "Sir"(knight) or if they're a chiefton, jarl, or Prince. All by simply seeing their name and not having to delve into the encyclopedia with every encounter.

 

If anyone picks up this proposal just mention me in the notes! If I could make a mod I would but I have no knowledge how to start. If anyone that can do the modding part is interested in a collaboration I've already done all of the Vlandian and Sturgian names in my current game and can do most of the footwork as far as researching names and making name changes, where applicable, in game. We'd just need to sort out how to tackle each faction and we'd need to decide on simplistic hierarchy for each faction as far as titles in addition to researching and deciding upon how to tackle Aserai and Khuzaits.

 

 

Right- that functionality is what I was saying I REALLY see a use for. So "simple" and obvious in retrospect- but until now over looked.

 

I'm ona my own project right now ( scroll a few down if curious ); but I do think this is a great idea- it's just not the part of the files I've looked into so far-

and I'm already bad about distractions, having the attention span of caffinated ferret ...

However< if i stumble acrooss anything I'll send my findings here, so tha you- or anyone else who picks up this idea - will have whatever I dig up.

I have a feeling it wouldn't be diffcult, but- again, haven't looked at how it's compiling the localization/text strings.

Good luck!

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It would be cool to have a certain title for the head of the faction, a title for heads of clans, and a title for the rest of the clan members. Just so you quickly are able to see how important they are. And the last name stuff is cool too.

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It would be cool to have a certain title for the head of the faction, a title for heads of clans, and a title for the rest of the clan members. Just so you quickly are able to see how important they are. And the last name stuff is cool too.

 

 

That's the general idea. First and foremost easy recognition of whom you're speaking with, with some cool factor immersion for first and last names being touched up or redone.

Edited by NjordHalfhand
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