DrakyD Posted May 9, 2020 Share Posted May 9, 2020 Hello, I started a mod which will include a new armor ingame based on Fallout : Tactics concept arts. I managed to get the armor ingame, I added some mods to allow player to change the color to match Brotherhood of Steel or Military style. Everything works well, I modelled the armor to match my own CBBE Preset. But I would like to make my armor compatible with every other "presets" people could have based on the Curvy, Athlethic, or Slim CBBE Body. The issue is that the software build two differents files "_0" and "_1" and a .tri file. But there's nothing in the Creation Kit which allow me to load the two .nif or the .tri files. I tried to load the _1 file in the Creation kit, but everytime I use an other suit made by an other modder running on the same CBBE Body as me (Curvy) but using differents sliders, the armor just dont adjust his shape to the sliders. An other issue is that Bodyslide include the .CBBE mesh directly in my .nif while I dont want it, and I'm forced to remove it manually. I dont understand because everything works super well in Bodyslide, I can move the sliders and my armor follow the shape of the body, but I'm unable to make it work in Fallout 4. This is the last thing I have to make it work to being able to publish my mod, and I just dont know how to do to make the weight work correctly... I hope you will be able to help me. Thank you very much. Link to comment Share on other sites More sharing options...
Cthorthu Posted May 15, 2020 Share Posted May 15, 2020 Outfits files "_0" and "_1" are for Skyrim. It is not used in Fallout 4.On OutfitStudio, when "saving as", check "Single Weight Output". The other issue :If CBBE is set as "reference" (the mesh name has green color), when "saving as", unchek "Copy reference shape into output". Solved ;) Link to comment Share on other sites More sharing options...
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