PZcolo Posted May 9, 2020 Share Posted May 9, 2020 Hi, I'm trying to edit my coalesced.ini to be able to navigate or select the dialogue wheel options with the keyboard, either with Numpad or ASDW.I managed to do that on Mass Effect 1 but after several hours of trying all I could come up with I haven't been able to manage it in ME2. I tried what worked in ME1 fitst, the command was "Repeat GuiAxis BIOGUI_EVENT_AXIS_MOUSE_X -99.0 0.2 | Repeat GuiAxis BIOGUI_EVENT_AXIS_MOUSE_Y -99.0 0.2" and tried some variants (ME2 seams to use Speed= format), I also tried all the references I found in the coalesced.ini like MouseX, Axis aBaseX, PC_DecryptLeft. etc. to no avail, even tried to copy how a controller would be emulated with AxisEmulationDefinitions in [Engine.UIInputConfiguration]. Tried them in all reasonable locations like [Engine.UIInputConfiguration], [sFXGame.SFXGameModeBase], [sFXGame.SFXGameModeConversation], [sFXGame.SFXGameModeDefault], [sFXGame.SFXGameModeGUI].And even the unlikely ones as [Engine.DebugCameraInput], [sFXGame.SFXGameModeGalaxy], etc. I give up, is there a way to make this work? To either make Numpad emulate the mouse (ex: camera and menus) or assign a key to each dialogue wheel response option? Thanks in advance. PD: One more question, anyone knows how to bind a key to select a menu option and make the mouse wheel navigate menus? I can navigate the menu with the arrow keys but I can't choose anything, this is quite annoying, specially when using the armory. I set up an AutoHotkeys script to emulate all this already but it's definitely not ideal and has several issues. Link to comment Share on other sites More sharing options...
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