Deleted41573005User Posted May 9, 2020 Share Posted May 9, 2020 Ok, I’ve nif optimised the source head and target, merged them together, then optimised to SSE, but when I load my custom npc in game their eyebrows are sinking in to their forehead! What am I doing wrong? Do I have to fix this by moving some vertex parts slightly back from the brow mesh, or is there another option?Thank you! Link to comment Share on other sites More sharing options...
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