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Balanced stats skyrim


andreareptile

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I would a balanced skyrim (realistic): I do not want a soldier with 900 HP and another with 100Hp... they are all men at the end, and can not be these differences. There should be a +1 Hp for level(automatic) not +10, but for all in the world, not only for the player. A realistic progress, but balanced: now at the end we have rebels with 800 hp, better then a Giant.

Also armor and enchanting are overpowered. Armor should avoid only a part of the damage es: max 60%(blocking cutting damage but not the blunt one). At level 80 our character is as a god... i would a playable one. Smiting should improve only a little base weapon/armor and it should be a very slow process.

With a good level of enchanting we can protect until 100% from elements, and so mages are not anymore a match.

An health regeneration makes no sense potions and healing...

At the beginning it should be more difficult: in vanilla skyrim we have already a strong warrior as character, but so where is the progress sensation? And he knows already different spells...

Additionally sometimes we fight against enemies with an incredible health: we need to hit 20 times to kill him, unrealistic(maybe it could be made only for Bosses).

However also original race stats are not balanced. It is not possible to have an orc with the same hp of a human.

Also monster's stats should be changed, i want a strong dragon, and i do not accept a white wolf, a crab, or a big mouse better than a bear.

 

Simple more balanced stats are: human level 1 ->100 HP human level 100->200 HP

orc level 1->150/200 HP orc level 100->300/400 HP

dragon level 1-> 1000Hp dragon level 2000/3000/4000 HP

 

Also the level of the zones are too low, i want a true match, not a walking.

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