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[REL/WIP] Project Skyrim - Skill Module - Smithing


SabinXL

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PROJECT SKYRIM - SKILL MODULE - SMITHING

 

Mod can be found

here!

 

Description

Project Skyrim's Smithing Module looks to give the player a more meaningful experience when crafting weapons and armor. The following high level changes have been made in this module:

 

  • Smithing perks are no longer required to craft weapons and armor; instead a player can learn how to craft gear by purchasing and reading a smithing plan book at the appropriate skill level.
  • The smithing perk tree is completely redone - instead of being a tree that gives you the ability to craft gear and improve tempering, the tree now focuses on two things: improving your tempering expertise and unique benefits that only impact the gear you craft.

The goal of this mod is to make the smithing tree fun and interesting, giving the player options based on how you wish develop your character. The tree can be roughly categorized into two subset: an armor focus and a weapon focus. Perks in each respective category look to improve the gear you craft in unique ways. For example, the Insulated Armor perk provides your character with a passive resistance bonus to armor you craft depending on its material; the Alloyed Metals perk provides combat bonuses to one handed weaponry you craft.

 

The biggest change this mod provides is the decoupling of crafting from the smithing tree - you no longer need to spend perks in order to create weapons and armor. Blacksmiths across Skyrim now carry plan books; when read at the appropriate level, these books will allow the player to craft the weapons and/or armor described in the book.

 

These changes help set the smithing tree to be in line with other perk trees in their design: to allow you, the player, to customize your character's experience. In its initial state, the smithing tree is a stale requirement for basic crafting.

 

Upcoming Changes

In no particular order, the below are features that will be implemented in this mod:

 

Perks

  • Additional perks will be added to further customize smithing capabilities.

 

Plan Books

  • Plan books will be added to loot lists in dungeons and camps, to provide the player with a variety of ways to obtain plan books.
  • Plan book for additional weapon and armor types (Imperial armor, Stormcloak Armor, Silver weaponry, etc.) will be added in subsequent releases.
  • Dawnguard content will be assimilated into the mod's plan book and perk system.

 

Weapons and Armor Mod Compatibility

  • Will incorporate plan books for popular mods that add additional weapon and armor options into the game (example: Immersive Armors)

 

Version Change Log

Beta.1.0.3

  • The Legendary Blacksmith perk has been removed.
  • New Perk: Eldritch Knowledge - replaces Legendary Blacksmith. You learn how to unlock the true potential of daedric and dragonbone material in your weaponry. Daedric weaponry will paralyze and deal additional shock damage; dragonbone weaponry will deal additional frostfire damage.
  • New Perk: Arcane Infusion - You've learned how to infuse raw magic into your craft. Glass, ebony, daedric and dragonbone armor you craft have a 5% chance to absorb hostile spells, capping at 20%.
  • Updated Perk: Craftsmanship - The perk now gives 2.5% crit reduction per piece of crafted armor worn, capped at 10%. In addition, the perk grants 5% improved critical strike chance when wielding a crafted weapon.
  • New Plan Book: Silver Weapon Smithing - this plan book allows the player to craft silver swords and greatswords. These recipes can be found in the MISC section of the forge.
  • Silver weapons can now be tempered; the tempering requires a silver ingot.
  • The benefits of the Craftsmanship perk now appear in the player's spell effects section of their UI.
  • Several perk spell effect icons have been updated.

 

Beta.1.0.2

  • Updated all crafted arrow recipes to use crafted arrows instead of baseline arrows. This will now allow the Serrated Arrowheads perk to work properly.
  • Updated the tutorial blacksmithing quest to look for the correct items when advancing the quest and to provide the player with the requisite plan books necessary for crafting the tutorial items.
  • Removed the Steel Shin Boots and Imperial Steel Gauntlets items from the list of armor you can create from the Steel Smithing. They will be reintroduced in the Imperial Smithing plan book.

 

Beta.1.0.1

  • Updated esp file mod name to conform with future naming conventions to be used with additional modules. NOTE: If you downloaded beta 1.0, please uninstall the mod prior to installing 1.0.1 to ensure the old .esp file is removed. If you installed this mod manually, simply delete the SPP_Smithing.esp file from your Skyrim Data folder.
  • Updated all crafted items to contain Crafted in their name so as to differentiate themselves from their non-crafted counterparts.
  • Fixed a small display bug with the Craftsmanship tool tip to show the values associated with the perk.
  • Updated the plan books to include the skill required to use the book in the book's text.

Known Bug List

Below are a current list of known bugs that are being investigated:

 

  • When loading a save, crafted weapons and armor will retain vanilla baseline values until you go into your inventory and equip a new item or remove an equipped piece of gear; equipped crafted gear will then correctly leverage properties of their base equivalent. This bug has no impact on your game if you are not utilizing mods that overhaul baseline weapon and armor values.

 

About This Mod

Hi folks - the main purpose of this mod is to bring smithing to a whole new level of fun and immersion. As this is my first published mod I'm looking to iron out any kinks that are associated with deployment and sound process during the beta so that official releases go off without a hitch. I'm pretty happy with the current place of the mod with respect to perk diversity and am currently shifting my focus towards additional plan book implementation and immersion.

 

I would be more than happy to take any kind of constructive feedback to try to make this mod as good as it can be. If you find any bugs, please report them to me so I can squash them as soon as possible!

Edited by SabinXL
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You should have the plan books for items such as Daedric and Dragonbone in rare and hard to find places.

You also make it that the plan books are only sold by the person who would logically carry them (orcs having orcish plan books, blacksmith in solitude having the elvish plan books etc.)

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Yeah, that will be one of the last things that's done right before the mod is ready for is first non-beta release. At the moment I'm going to have all of the standard blacksmiths carry every plan book to ensure that people can play test with relative ease so that I can squash bugs faster.
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