Gigsav Posted December 28, 2012 Share Posted December 28, 2012 (edited) Hello.So I decided to retexture the Elite Riot Gear helmet. I found a tutorial, did everything right, started the game - great, everything's fine. Except for one thing. A big white star in a big circle on the left side of my new helmet.I can play like that, sure, but I also spent the last few days searching for some kind of solution, because I was and actually still AM curious. I've found some mods, but the star still appears in each of them.So, I need help.Here's how my texture looks like: http://i.imgur.com/zmkhM.pngAnd here's how the helmet looks like: http://i.imgur.com/XaE4K.png Edited August 16, 2015 by Gigsav Link to comment Share on other sites More sharing options...
Xaranth Posted December 28, 2012 Share Posted December 28, 2012 (edited) I'm thinking that the star might be a decal of some sort, rather than part of the texture. Also, could be that the Elite Riot Helmet has a texture replacement as part of a texture set - I'll go check on that in a moment. EDIT: Not a texture set/replacer issue. The helmet looks to have its own texture. Hmm. Gonna poke at the bsa some, I think. EDIT 02: Aaaaaaah. The star's present in the normal map, too. That's why you're still seeing it. Edited December 28, 2012 by Xaranth Link to comment Share on other sites More sharing options...
Gigsav Posted December 28, 2012 Author Share Posted December 28, 2012 (edited) Hey, thanks for the quick reply.So... is there any simple way to make it disappear, or is this the job for an experienced modder? Edited August 16, 2015 by Gigsav Link to comment Share on other sites More sharing options...
Xaranth Posted December 28, 2012 Share Posted December 28, 2012 Mmm, you could do a replace job on the normal map. I didn't look too closely at it, but if the actual helmet map from one of the other normal maps matches up with your retex, you could snip the helmet map from the other riot gear and replace the one in the elite. Link to comment Share on other sites More sharing options...
Gigsav Posted December 28, 2012 Author Share Posted December 28, 2012 (edited) Hey, thanks so much! I did what you suggested and it worked. However, there was quite noticeable difference between both normal maps, so I decided - due to the fact I didn't know what is causing "star appearance" until your post - to edit "nvdlc04riotgearhelmetc_n.dds". I've just saved it again, this time with changed name ("nvdlc04riotgearhelmetD_n.dds") and guess what? Now the star is gone for good!The other thing is that the helmet isn't glossing anymore, but that's OK. Once again - thank you very much! Edited December 28, 2012 by Gigsav Link to comment Share on other sites More sharing options...
Xaranth Posted December 29, 2012 Share Posted December 29, 2012 If the gloss is gone, the normal map probably got nuked completely somewhere along the line for your modded helmet or texture. If you're doing it as a texture set, re-check the normal map assignment on the texture set. If you're doing it as a replacer, make sure the map you want to use has the right name. Link to comment Share on other sites More sharing options...
Gigsav Posted December 29, 2012 Author Share Posted December 29, 2012 (edited) If I "load" previous, original normal map - gloss and star comes back. But when I use modified normal map, they're both gone. I'm using GECK and I've noticed that it "remembers" every texture. So when I use XX1.dds or XX1_n.dds once, I can make changes, but if I want to see them - I need to save them as XX2.dds or XX2_n.dds. Here's how it looks:Original normal map: http://i.imgur.com/ZGptH.pngModified: http://i.imgur.com/7uE5X.pngand the only thing "modified" in the second picture is *_n.dds name. Edited December 29, 2012 by Gigsav Link to comment Share on other sites More sharing options...
Xaranth Posted December 29, 2012 Share Posted December 29, 2012 Are you doing it with a texture set through the GECK, or replacing the NM texture in your data directory? Link to comment Share on other sites More sharing options...
Gigsav Posted December 29, 2012 Author Share Posted December 29, 2012 (edited) Texture set; I'm not replacing anything.EDIT: Nevermind, it looks like the gloss has somehow come back. I don't really know how, although I've made a few changes in the normal map (e.g. edited an alpha channel).Anyway, now it's fine. Thanks again. Edited August 16, 2015 by Gigsav Link to comment Share on other sites More sharing options...
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