Jambo11 Posted August 27, 2020 Author Share Posted August 27, 2020 (edited) Nice! I haven't noticed molerats and mutant hounds lacked the extra meat. The mod slipped from my attention, when you released it. Thanks for sharing. I wish I had considered the possibility of the editing being easier with XEdit.Just a few words on xEdit. Although it is easier(and faster) in my opinion to copy and edit some forms, or even finding them, CK is still recommended as the official tool. Forms like perks, quests, spells and enchantments, other complicated forms with scripts and so on, it is best to create/edit those in CK. Whenever I create something in xEdit, I do run it in CK. If I don't get an error, that's a good sign.Thanks. I'll keep that in mind. Yeah, xEdit is definitely faster than the Creation Kit. Previously, I only worked with the GECK/CK, especially for moving stuff around in the world, though making minor adjustments and/or swapping objects out with xEdit is a snap.I'm fast becoming more and more comfortable with, though I'll try to remember to load completed mods with the CK to see if it finds any errors. As for molerats and mutatant hounds: Molerats' had "MoleratExtra," instead of "MoleratMeatExtra."(Encountered a similar error with Chickens, Fog Crawlers, Hermit Crabs, and Rabbits. *sigh* @BGS) Mutant Hounds, they didn't even have a "MeatExtra." Edited August 30, 2020 by Jambo11 Link to comment Share on other sites More sharing options...
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