Eluwil Posted May 11, 2020 Share Posted May 11, 2020 Is there a certain scripting function that allows you to move npc's to different locations, to move them to a specific place within a different cell to make it look like the NPC travels to different places throughout my quest. I want to do this both in the Exterior world and certain interior cells. The only other idea I have is to make multiple copies of the same NPC with slight variations in their ID and then disable and re-enable them throughout the quest so there are no NPC's who look and are named the exact same way. Link to comment Share on other sites More sharing options...
abot Posted May 11, 2020 Share Posted May 11, 2020 (edited) yes you can use Position/PositionCell but there may be some quirks depending on player having already encountered the NPC to move, so if you are using new defined NPCs it is often easier to have duplicated NPCs and enable/disable them accordinglyFor examples of quest mods using Position/PositionCell I suggest you study Jog's mods (Haldenshore, Havish, Booty Island...)For examples of quest mods using duplicated you could see e.g. the morrowind quest of the week seriesFor more detailed info/reference about scripting see latest Morrowind Scripting For Dummies (9 IIRC) Edited May 11, 2020 by abot Link to comment Share on other sites More sharing options...
Eluwil Posted May 11, 2020 Author Share Posted May 11, 2020 Awesome, thank you for the informative anwser! Link to comment Share on other sites More sharing options...
Recommended Posts