IlHermesIl Posted May 11, 2020 Share Posted May 11, 2020 I've been looking all over for a script that teaches the player a shout by simply reading a book. I've found this one script from another guide that teaches how to make a custom shout. I think it was meant to be placed on a book, which would be placed inside a container. It looks something like this. I edited out certain details with Xs that I'm not 100% sure what to put there and made it supposed to teach one word, instead of all three. WordOfPower Property XXX Auto GlobalVariable Property XXX auto Shout Property XXX Auto Bool DoOnce Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) if !DoOnce if akNewContainer == Game.GetPlayer() Debug.Trace("I just got put in the player's inventory!") Game.Getplayer().Addshout(XXX) Game.TeachWord(XXX) Game.UnlockWord(XXX) XXX.SetValue(XXX.GetValue() + 1) endIf DoOnce = True EndIf endEvent Thing is, I have very little experience with Papyrus and I have no clue what I'm really doing. This has been the biggest hurdle in creating my shout. I'd really appreciate some help with getting a script working so that I can learn my words of power through a book. Link to comment Share on other sites More sharing options...
dylbill Posted May 11, 2020 Share Posted May 11, 2020 I think you can just make your book a spell tome. Just check the Teaches Spell box, and choose your shout. This, I think will destroy the book though when you read it. If you want to use a script, you can just use the event OnRead: Compile and attach this script to your book. Scriptname AddShoutBookScript extends ObjectReference Shout Property MyShout Auto Event OnRead() Game.GetPlayer().AddShout(MyShout) EndEventName the script something more unique. Change the name of your shout in the script to the same ID name that's in the creation kit. After attaching hit the properties button, and then auto fill all. Link to comment Share on other sites More sharing options...
IlHermesIl Posted May 12, 2020 Author Share Posted May 12, 2020 I think you can just make your book a spell tome. Just check the Teaches Spell box, and choose your shout. This, I think will destroy the book though when you read it. If you want to use a script, you can just use the event OnRead: Compile and attach this script to your book. Scriptname AddShoutBookScript extends ObjectReference Shout Property MyShout Auto Event OnRead() Game.GetPlayer().AddShout(MyShout) EndEventName the script something more unique. Change the name of your shout in the script to the same ID name that's in the creation kit. After attaching hit the properties button, and then auto fill all.Insanely helpful, thank you so much! Link to comment Share on other sites More sharing options...
dylbill Posted May 12, 2020 Share Posted May 12, 2020 No problem, happy modding! Link to comment Share on other sites More sharing options...
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