domenic1407 Posted May 11, 2020 Share Posted May 11, 2020 (edited) Hello Nexus and Mod fellows!, So.. i did rextexture a robe so she would be more fitting for the character im playing as. Its the novice robes of restoration. My problem is... i want this robe to be unique. I dont want npcs to wear it. Is there a way to add this robe as a new item or to tell the game that no npc is ,allowed'' to wear it ? I did try to download a mod that adds a new pair of clothes to skyrim and to replaced those files with the robe meshes. Didnt work. Edited May 11, 2020 by domenic1407 Link to comment Share on other sites More sharing options...
Dupre232 Posted May 13, 2020 Share Posted May 13, 2020 (edited) Hello! It's fairly simple to add a new robe and point it to your retexture, so it's unique. You'll want to use the Creation Kit. I recommend downloading and familiarizing yourself with it while checking out a basic tutorial for creating a mod. There are lots of them here on the Nexus and YouTube. Here's a quick write-up of what you'll be doing: -Launch the CK, then click 'save', or file --> save. It'll prompt you to create a .esp. Once you've saved it, remember to eventually activate it in your mod list (using your mod manager, or go to C:\Users\[user name]\AppData\Local\Skyrim\Plugins.txt). -Click the 'load' button, or file --> data. Find your mod at the bottom of the list, highlight and click the 'set as active' button. It'll take a minute since it's loading all the vanilla assets. -In the object window, go to the 'TextureSet' section, under 'miscellaneous'. Right-click 'new', and give it an ID (I preface mine with 01 so they show up at the top, e.g. 01RobeTexture). Highlight 'diffuse' and click 'edit' below, and point it to your texture. Do the same for the 'normal' map, and any others you're replacing. Click ok. -In the object window, go to the 'armor' section, under 'items' and find your robe. You can scroll to the right and sort by in-game name so it's easier to find, and set filters in the box above. -Right-click the robe and 'duplicate'. Double-click the new robe, give it a new ID, e.g. 01NewRobe, then change the name if you want, or any other stats. When you eventually click ok to close this window, it'll ask if you want to create a new form. You can say no, since you already did (when you duplicated). -In the 'armor add-on' box near the bottom, double-click the item in the box, which will open its armor add-on window. Change the ID, e.g. 01NewRobeAA. Click ok, and it will ask if you want to create a new form. Click yes, and you'll be back at the armor screen. You just duplicated the vanilla robe's armor add-on. Notice you didn't change the existing add-on though - it should still be the vanilla one. So right-click and 'delete' the vanilla add-on, then right-click and 'add' your AA. -Double-click your armor add-on in the box. In the 'biped model' section under both male and female, click 'select'. In the 'alternate textures' section, double-click the entries relating to your robe and add your texture set. There may be more than one for your robe. Also, one of the entries will probably be 'body', which is the skin texture. I doubt you're changing that, so leave it blank. -You can do the same for the ground object, aka world object. This is a different mesh of the armor the game uses when you look at it in your inventory, and when it's dropped on the ground. In the armor window, click 'edit' next to the 'world model' section. Do the same texture replacements you did with the add-on. -Click ok to close and save each window, then save the mod. Edited May 13, 2020 by Dupre232 Link to comment Share on other sites More sharing options...
domenic1407 Posted May 13, 2020 Author Share Posted May 13, 2020 (edited) Hello Dupre!, Thank you for your help! After a few hours of trying ive got everything to work. Now the new challenge is to place the robe somwhere in the world ^^' Edited May 13, 2020 by domenic1407 Link to comment Share on other sites More sharing options...
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