qwertyxyz1 Posted December 29, 2012 Share Posted December 29, 2012 I made new armor in the GECK and everything in that respect should be allright. I examined stats etc. from default armors how they should be made. However, when I try spawn it from console with correct ID the game just says it doesn't exist. Tried to also put it in to Mitchell's house, but it wasn't there either when I checked in the game. Also tried to load game with just DLC and my new mod for testing purposes, but that didn't help either. What went wrong? Last time I was modding was in the times of Morrowind, so I'm bit familiar with it, but there's just so many new things and I don't really remember that well how to do things anymore. Link to comment Share on other sites More sharing options...
Xaranth Posted December 29, 2012 Share Posted December 29, 2012 What launcher are you using? Link to comment Share on other sites More sharing options...
qwertyxyz1 Posted December 29, 2012 Author Share Posted December 29, 2012 Just the normal mod manager with NVSE. Link to comment Share on other sites More sharing options...
Xaranth Posted December 29, 2012 Share Posted December 29, 2012 Get FOMM and try launching with it, making sure your new mod is enabled. Link to comment Share on other sites More sharing options...
qwertyxyz1 Posted December 29, 2012 Author Share Posted December 29, 2012 FOMM is exactly what I have been using to begin with, it's also updated. Link to comment Share on other sites More sharing options...
Xaranth Posted December 29, 2012 Share Posted December 29, 2012 There are several things that could be happening here. 1) Your mod is not loading. 2) Your mod is loading, but the load order prefix in FOMM is misreported, and Doc Mitchell's house changes are being blocked or overwritten by another mod. So, try this. Step 1) Create a new Quest (Actor Data > Quests > New). Start Game Enabled should be CHECKED, Priority value set to 40. Step 2) Create a new Script, of type QUEST Step 3) Set your Quest to use the new script as it's script. Step 4) Add this code to your quest script. scn MyModscptQuest short bDone begin GameMode if bDone != 1 set bDone to 1 player.additem NewArmour 1 stopQuest MyModQuest endIF end Replace NewArmour in the script with the FormID of your armour. Then save your mod, and test it. The quest should automatically add the stuff to your inventory. If it does not, then your mod is not loading for some reason. If it does, you have a conflict/misreported load prefix issue, instead. Link to comment Share on other sites More sharing options...
luthienanarion Posted December 29, 2012 Share Posted December 29, 2012 (edited) Use GetModIndex "NameOfPlugin.esp" in the console to find out the index of your plugin. If it returns "FF" your plugin is not loading. Edited December 29, 2012 by luthienanarion Link to comment Share on other sites More sharing options...
qwertyxyz1 Posted December 30, 2012 Author Share Posted December 30, 2012 Thanks, Xaranth and luthienanarion. Got it to work fine. It's in the Goodsprings now, meshes and all work just fine. Really don't know what went wrong with it first as it apparently didn't load. Probably load order conflict kind of thing. Link to comment Share on other sites More sharing options...
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