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Little GECK help


qwertyxyz1

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I made new armor in the GECK and everything in that respect should be allright. I examined stats etc. from default armors how they should be made. However, when I try spawn it from console with correct ID the game just says it doesn't exist. Tried to also put it in to Mitchell's house, but it wasn't there either when I checked in the game. Also tried to load game with just DLC and my new mod for testing purposes, but that didn't help either.

 

What went wrong?

 

Last time I was modding was in the times of Morrowind, so I'm bit familiar with it, but there's just so many new things and I don't really remember that well how to do things anymore.

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There are several things that could be happening here.

 

1) Your mod is not loading.

 

2) Your mod is loading, but the load order prefix in FOMM is misreported, and Doc Mitchell's house changes are being blocked or overwritten by another mod. So, try this.

 

Step 1) Create a new Quest (Actor Data > Quests > New). Start Game Enabled should be CHECKED, Priority value set to 40.

 

 

 

Step 2) Create a new Script, of type QUEST

 

 

 

Step 3) Set your Quest to use the new script as it's script.

 

 

 

Step 4) Add this code to your quest script.

 

scn MyModscptQuest

short bDone

begin GameMode

if bDone != 1
	set bDone to 1
	player.additem NewArmour 1
	stopQuest MyModQuest
endIF

end

 

Replace NewArmour in the script with the FormID of your armour.

 

Then save your mod, and test it. The quest should automatically add the stuff to your inventory. If it does not, then your mod is not loading for some reason. If it does, you have a conflict/misreported load prefix issue, instead.

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