brurpo Posted December 8, 2008 Share Posted December 8, 2008 hey guys, here is my wip, well, I tried to export it based on malo's tutorial for clothing but I did not succeed. It was modelled in maya and rigged on blender. if anyone with experience on exporting this kind of thing is willing to help, it will be much appreciated. here are some images. http://img360.imageshack.us/img360/3359/cp1nv1.jpg http://img338.imageshack.us/img338/8472/cp2we6.jpg http://img216.imageshack.us/img216/3676/cp3xk8.jpg Link to comment Share on other sites More sharing options...
Skree000 Posted December 8, 2008 Share Posted December 8, 2008 Although I cant help you import it, I will say you should toss that into Zbrush and subdivide the crap out of it, then model a sweet hi-poly version for Normal Maps. (while you are on this step you might as well) I know I know, its extensive procedure, and you just want to put your mesh in the game and see if it works, but I cant stifle my excitement about high-poly meshes and normal maps :) Link to comment Share on other sites More sharing options...
brurpo Posted December 8, 2008 Author Share Posted December 8, 2008 well, I did it, I forgot to mention that =] the high rez mesh has 5 milion polys. I will add some screens soon. Link to comment Share on other sites More sharing options...
Skree000 Posted December 8, 2008 Share Posted December 8, 2008 w00t! Link to comment Share on other sites More sharing options...
brurpo Posted December 8, 2008 Author Share Posted December 8, 2008 well here it is. WITHOUT NORMAL MAP: http://img218.imageshack.us/img218/2304/wt1zg5.jpg WITH NORMAL MAP: http://img216.imageshack.us/img216/5039/w1js0.jpg WITHOUT NORMAL MAP: http://img100.imageshack.us/img100/7483/wt2rq4.jpg WITH NORMAL MAP: http://img155.imageshack.us/img155/4351/w2hd0.jpg WITHOUT NORMAL MAP: http://img201.imageshack.us/img201/6199/wt3uv3.jpg WITH NORMAL MAP: http://img219.imageshack.us/img219/6797/w3pf9.jpg Link to comment Share on other sites More sharing options...
jaysus Posted December 8, 2008 Share Posted December 8, 2008 do you by chance speak german brupo? cause then i could just link you to growlf/malos research thread where they discuss the problems... if not try to specify your problem as good as possible (like for example what exactly doesnt work?) Link to comment Share on other sites More sharing options...
brurpo Posted December 8, 2008 Author Share Posted December 8, 2008 unfortunately I dont, my first language is portuguese and my second is english. I am having problems after exporting from blender, I must be very stupid, cause I just cant reorder the nodes on the dismemberment instance, there is no sense in that for me, I put it up and sundenly it goes all the way to the bottom, and when I get one right, after I start moving another node, everything becomes out of place, I almost shot my monitor. of course, when I try to use my mesh, CTD. Link to comment Share on other sites More sharing options...
jaysus Posted December 8, 2008 Share Posted December 8, 2008 dont sort the nodes in that way... ;) do not change order but change each nodes name if its 132 then dont move the 3 down or the 2 up but change the 3s name to 2 and the 2 to 3 (name here refers to the index number which comes with a name) and maybe read my tutorial aswell as it explains it a bit different than malos :P (link to it is in the modelling mini tutorial) Link to comment Share on other sites More sharing options...
brurpo Posted December 8, 2008 Author Share Posted December 8, 2008 yeah man that way of changing the nodes worked, but I am still getting a CTD Link to comment Share on other sites More sharing options...
brurpo Posted December 9, 2008 Author Share Posted December 9, 2008 yeah I really cant manage to export it, maybe the problem is in the niSkinPartitionData? blender does not export it. Link to comment Share on other sites More sharing options...
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