imbubby Posted June 13, 2004 Share Posted June 13, 2004 SEEKING: 6 people with nice personalities, good attitudes, a love of stories,good imaginations and a yen for adventure! Navonod Eveer, Eveeren Bright Knight (Meet me at the Stinking Barfly tavern, P8) Hi, everyone. I am starting a new adventure which I wish to limit to a maximum of 6 players besidesmyself. This topic will be the adventure itself, and there will be a seperate sign-up topic.I would like only people who prefer a friendly adventure to sign up, as this will not bea suitable adventure for those who just want to go crazy and kill. In this adventure allplayers will be expected to have a cooperative attitude toward each other and towardmyself as the story-teller. I will guide the story, and have the main quests alreadywell in mind, but these will not be all revealed at the begining as there are severalquests and some surprises in store. However, I hope each player will be thinking ofinteresting incidents and side quests for the story so that I will also have somesurprises. The way that this will work is that the players will PM me with ideas foradditions to the story, and I will give each player guidelines privately to keep their sidequests from breaking the main quests. Each player will be given some control of thestory-line while their side quest is running, but if the side quest is getting to far-fetchedor out-of-context or long, I may interfere to bring the adventure back to a reasonablestate. Expect me to guide the story-line and do not be offended if I do that, evenduring your side quest. Accepting any side quests and giving temporary limited controlof the story-line to another player will be done solely at my discression. If I feel thatyour side quest builds the story in a positive and interesting manner and will notoverwhelm the main story then I will let you have a go at it. Do not be offended if Iturn you down on an idea, and do not give up, just try again. All players are alsoinvited to PM me with ideas which they would like to see implemented but they don'tpersonally want to lead out in, and I will consider adding them. RULES: - First of all, read "Rollplaying Tips and Suggestions" in this forum if you haven't already. Naturally, all of the rules of this forum will be expected to be obeyed. - No cussing or name calling. Period. Language will be clean and polite. Everyone will play nice or they won't play at all. I reserve the right to kick anyone out of the game if in my opinion they are being obnoxious. If you want your character to do something mean or thoughtless or stupid or selfish in the game, that is allowable. Be aware however that you must then expect your character to reap the consequences of those actions without you yourself as the player losing your cool. And if someone elses character does something which you deem your character does not like, you must decide how to have your character react without loosing your own cool. It is NOT ALLOWED to have a running feud between characters. Such a thing will result in MY character threatening to send one or more other characters packing, along with their players. And any player who isn't willing to abide by my decisions will find their character written out of the adventure, in whatever manner that suits me. - DEFINE YOUR CHARACTER in the Stinking Barfly tavern so that other players and onlookers will have some idea what to expect from your character, and your character will feel more real to them. No uber characters will be accepted, but each character may have one or two high abilities. You may also make a character who has little ability to start with, and I will see to it that your character is officially "leveled up" as we go, according to what your character does. You may have your character do anything you want as long as it is within the stated capabilities of your character. You will, however, have to accept the consequences of your actions, and if you do foolish things it will cost you unless someone bails you out. If you take risks to save someone else though, others may well be inclined to help you. - I will control the story-line, including all NPCs. All other players will only be able to control their own characters. There will be exceptions to this rule when temporary controll of the storyline is handed to another player who has a good side quest brewing. They will then naturally be able to have limited control of the story and existing NPCs, and fairly unlimited control over any NPCs which are added for their quest. If an NPC or player attacks you, you may of course defend yourself as best you can. You may also attack NPCs if you feel it is warranted, but though you choose the attack, I will choose the results. In other words, you may write " Kanlor swings his silver claymore at the dunmer in a mighty effort to behead him." but you can't write "Kanlor lops the head off of the dunmer with one mighty swing." Or you may write "Kanlor rushes forward, wildly laying into the group of outlaws left and right in an effort to save Sanderre.", but you may not write "Kanlor rushes forward, hacking all the outlaws into little pieces with his silver claymore and saving Sanderre from certain death." - All players will be expected to have their characters be generally cooperative with one another but this doesn't mean they can't have personalities or even attitudes. Just be ready to accept the consequences. This is a group of adventurers of varying backgrounds and abilities who are personally recruited by Navonod Eveer, and he screened them according to his own instincts and eliminated any applicants whom he thought wouldn't work well with the others. So totally mean and selfish characters are OUT! You may of course have your character be somewhat less than totally forthcoming if you choose however. Just be aware that if characters are dishonest, or fight, or are mean that Navonod Eveer will attempt to mediate and guide and debunk them of their wayward ways. :D - everyone should plan on posting to the game at least once a week so the rest won't have to wait to long. Once a day is recomended. If anyone doesn't post within a week the story will go on with their character temporarily controlled by myself or by someone whom I assign. If you know ahead of time that you are temporarly going to be away from the game for whatever reason, please let me know so that I can plan, and you may also give me some guidelines as to how you want your character to be played in your absence. If you know you will be away from the game for a long time (more than two months) and you don't wish anyone else to control your character, please let me know as soon as possible so we can plan to have your character temporarily leave the party, and how to do it. And please, if you are not planning to continue playing, have the courtesy to let me know as soon as possible so that your character can be written out of the game or taken over by another player. I will allow you some input on how that would take place if it happens. - Use this thread ONLY for game-play. Sign-up should be in the MORE THAN TREASURE - SignUp thread All feedback including questions, comments, and suggestions should be in the MORE THAN TREASURE - Comments thread. The Adventures of Navonod Eveer MORE THAN TREASURE! Early in the third era of Tamriel, long before the advance of the evil powers ofDagoth Ur and his minions began to be obvious, and before many had even noticedthat anything unusual was occuring, a Knight Errant of the Eveeren Bright Knightsleft his small eastern country of Eveera in search of adventure, possible wealth,and to seek additional experience and training. Always uppermost in his mind,treasured with the memories of his dear father and mother, was the code and creedof the elite order to which he was both born and chosen. This code required that inall of his doings and thoughts, he always put the needs of others first, and mostparticularly that he seek to root out evil, and defend the opressed among thosewho were honest, meek and goodhearted. Although Navonod Eveer had been a member of the Order of the Bright Knights forsome years, and indeed had been chosen for that training at his very birth, thetruth was that there was little evil to fight in his own country, and no one could betruely said to be oppressed. His own parents, although of noble liniage, had beenvery poor, and all his life he had dreamed of changing that for them. That was asmuch a part of his decision to travel abroad as his search for evil to fight and wrongsto right. He had to admit to himself that the idea of adventure played perhaps thestrongest roll however. He was hoping that some of his friends would share his dream and accompanyhim but for various reasons that didn't seem to be coming to pass. Most ofhis friends were also poor, and many had gone into various types of businessas apprentices at a young age. One or two had even gone into a life of pettycrime to support themselves. Navonod, having been raised to be totally andpositively honest, was dissappointed that some of his friends had taken the pathof crime. But knowing their circumstances, it helped him to understand that not allcriminals are inherently evil, but some are just desperate or misguided or lackingin vision. Navonod knew that there were many gaps in his own knowledge. His parents haddone their best for him, but their life had been somewhat hand-to-mouth andhardscrabble. Even though he was now a full-fledged Eveeran Bright Knight,it did little to relieve the position of himself and his parents. The Bright Knightswere expected to lead a life of selflessness and the wage they recieved wasnot lucretive, although it was more than most of his friends were making. In thefirst decade of his training, much of his salary had gone to pay for training and topurchase arms and armor. But in the next two decades he had managed to savea little, and to send some money to help his parents. Now he was fully trained andready for some practical experience. In his studies, he had always been intrigued with Morrowind with its rich andmysterious history, and in particular by the diversity of people who lived there.He had found himself especially attracted to the two races which seemed theclosest to nature, the Nords and the Bosmer people. He was also concerned by therampant oppression and strife which so often seemed to burst forth in that land,most of which seemed to be rooted in organised crime controlled by a select fewvery wealthy people. Also interesting was the fact that many ruins and losttreasures were said to exist all over the land. It was thus that he decided to seekhis duty and his fortune in this land. Navonod had now been in Morrowind for several months, and had quickly realisedthat the life of the lone adventurer was likely to be short, no matter how good hisintentions. If he was seeking to destroy evil and to gain riches, most of theriches were possesed by the evil, and they had no intention of allowing that tochange. Furthermore, most of the oppressed were oppressed by the wicked, andthey had no intention of allowing that to change either. To top it off, evil hadmost of the power and most of the weapons and fighters as well. It was with atroubled sigh that Navonod realized that he needed an army, but did not haveeven the beginnings of the means with which to raise one. So he decided thatrather than giving up due to the enormity of the task before him, he would do whathe could by trying to find adventurers of stout heart who would cast in their lotwith him. Thus it was that Navonod Eveer posted the following notice on the door of a well-frequented Inn and Alehouse in a fronteer town where adventurous types oftenpassed through and came to trade. _____________________________________________________________________ Wanted: Adventurers willing to take risks for a good cause, and possibly somefortune as well. Must be willing to take orders and to be reliable. Prefer those withexperience in roughing it and defending themselves, but prefer a good heart evenover that. Courage and willingness to learn and adapt will be necessary. Strength,agility, swiftness, willpower and intelligence will all be helpfull, as will skill incommunications, business, and security. Apply by introducing yourself to the bar-tender within and writing your name on the list of applicants. Be sure to state whatskills you have as well as any weaknesses, along with the usual information onage, race, equiptment, and memberships in any organizations. Also, please giveyour place of birth (if known) and birthsign, and a brief description of yourappearance so that I can recognise you. Navonod Eveer, Eveeran Bright Knight_____________________________________________________________________ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.