Deleted25497819User Posted May 12, 2020 Share Posted May 12, 2020 Hi all, I'm having trouble understanding the process of modelling a weapon and making it work in the GECK. As far as I can tell, weapons must have a separate trigger, clip and ammo release switch, as well as a node to mark out where the bullets come from. How must these meshes be named, and how do these naming conventions affect their functionality in the GECK. Also how are animations properly set? Link to comment Share on other sites More sharing options...
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