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OWB Stealth suit MKII configuration


SofiaValika

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Hello!

 

The Stealth Suit MK II From Old World Blues is some pretty high technology, so it was likely designed for special forces, operating deep behind enemy lines...

 

So why is it so stupid about Med-X? Constant Med-X injections out of combat don't help a soldier, especially not if he gets addicted with no way to get medical help. And what if the soldier is trying to conserve supplies? "Have a stimpack." I would love if there was a way to configure the stealth suit to dispense chems when you want it to.

 

Idea 1: Make a menu setting the thresholds for stims. From "never" to what it is now.

 

Idea 2: Make a menu to manually assign stims to the suit. Like "okay, I insert 4 stimpacks and 2 med-X into the suit dispensers, ready to get them back or get them dispensed them as needed." Or "okay, I take 4 stimpacks back from the suit." Also, since I use a mod that gives a weight to stimpacks, I would like a way to keep the weight for stuff stored into the suit. To prevent exploits.

 

Thank you in advance! I love the stealth suit (an armor friend helping me sneak, and speaking to me? HELL YES! The Lonesome Road just got less lonesome...), but she annoys me with that Med-X problem...

Edited by SofiaValika
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Yeah I love the stealth suit too (hated boxing it up, but it didn't fit my post apocalyptic cowboy), it's a kick.

 

I think #1 is very do-able and you could have it administer Med-X only when in combat.

On #2 it can get a little messy since you'll be making a button for every combination. For example if you could just have 1-6 Med-X's and 1-6 stimpacks your looking at 6*6=36 buttons. Another way to go might be to do something like a portable container (doesn't the backpack mod act in that way), where you add the drugs to your suits "inventory" and it can only draw items from there.

 

If we can find a voice actress that would be willing to do new lines, it'd also be nice to allow some upgrades. And since the voice is heavily autotunned we don't exactly need a perfect match. Like for instance if you below 20% health maybe psycho could be administered along with a bark that would try to mimic the suits personality. Like "Are you going to take that? Here, go get em"

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