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Mothership Zeta Access and deployable shield generator


dragonslayer2k12

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I looked up the quest for mothership zeta from the older fallout games here https://fallout.fandom.com/wiki/This_Galaxy_Ain%27t_Big_Enough...

 

Looks like the player could travel back and forth from there after completing the quest for it although some aliens were still living there even after the quest was over. Maybe this explains why an alien ship crashes in fallout 4? Since the ship had a teleporter it could be used to travel anywhere on earth. Maybe this is where the institute got their teleporter tech from hmm.... anyway I was just thinking what is that useless alien crash site any good for and maybe it could be used to gain access to mothership zeta. Has anyone made a mod for the ship yet? Ship would still be in space maybe still infested with those dam aliens so you have to clean them out before being able to take over the place as a player home or tie some quests into it. What could also happen is that aliens came back and took the ship away but left a small observation station in orbit and some kind of problem occured causing the alien to crash in the commonwealth while trying to escape, maybe a meteor shower smacked the station around pick your plot device there. The station could have a quest that required the player to stop a timed transmission from being sent so moar aliens would not show up with their death rays again. The alien that crashed could have been observing humans to determine when they would be a threat and picked up the institute teleporter usage and decided to report in but had to leave because of the meteor shower or other plot device happening all of a sudden. Yeah actually that sounds easier to create than a giant mothership zeta interior and exterior.

 

So the outpost would be small but it would have a teleporter room and some small hangar for one or two ships. Would be a nice easter egg thing to have a mention of the weapon satellite from the archemedes II mod somehow. Maybe the institute found the satellite in the outpost and deployed it then took an archemedes II device with them back to earth. Heh even better make some kind of simple looking satellite weapons thing and place it far away but still viewable from the outpost to reinforce that easter egg.

 

This outpost teleporter could be used to instant travel around the game after destroying the institute or even before by selecting an already discovered location on pip boy map and the option to teleport there pops up instead of just fast travel.

 

 

Deployable shield generator could be found here although it would work differently from the older game mechanics. What would you use it for? See this image https://www.nexusmods.com/fallout4/images/176750

 

Who the hell sleeps in a tent in the middle of nowhere just waiting to be a snack for a deathclaw or... worse? Deploy that generator so it can physically keep out npcs and stop any weapons fire or any kind of radiation and bad weather but still let player weapons fire exit the field. You could literally use this thing to hunker down in a fight and just pick off any hostile npcs. Attacking npcs that try to collide with the generator field would be shock damaged and staggered. Of course the generator doesn't run forever it would use a fusion core that could run out if too much damage or physical attacks impacted the shield. Anyway deploy this thing with your camping site mod of choice for peace of mind.

 

The shield created by this generator would be a large bubble with enough space for a campsite mod or tent mod to fit in there and some space for walking around and follower npc movement to work properly so kinda big bubble. An optional cloak addon could instantly get rid of enemy npc searches for the player so if you go camping and deploy this thing with a cloak addon it completely disables nearby hostile npc aggros they can't hear or see you at all while the cloak addon is active. Of course the player and follower npcs are unable to exit the field while it is on because it would normally block physical access from the outside so how would you get back in there yeah... the physical game mechanics would need some work in that area for sure. Maybe the generator automatically turns off if the player exits the field? Follower attack AI is crap I don't know if it could be adjusted to take advantage of something like this. This would also be a great thing to use along with the mobile mechanic mod so you can craft and scrap stuff plus fix PA while inside the field without being told you can't do that while in combat as long as you have that cloak addon installed.

Edited by dragonslayer2k12
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