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Console "help" command problem


terickson227

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In Fallout New Vegas, the Console works, but has a problem that I thought was just a limitation, until I started playing Skyrim. The Console in Skyrim allows you to get the base id of something (an NPC, item, etc.). In New Vegas (and Fallout 3 as well), it doesn't seem to work. For instance, if I wanted the base id for a steel sword in Skyrim I would type help "steel sword" into the Console, and anything with that name would appear on the screen. This works with anything in Skyrim, even things added in mods. In both Fallout games, however, I don't get any results with the same command. I tried looking for the base ids several times, double and triple-checking the names of what I want the base ids for, but still nothing.

 

Is there something I'm doing wrong, haven't done at all, or maybe a setting I need to change? I can't see why this works in Skyrim, but not in Fallout. This is extremely helpful in Skyrim, especially with mods, but I have to close the game open the GECK, and load the DLC/mod whenever I need any base ids in the Fallout games.

 

Thanks.

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Listing forms in the console is a new feature they added in Skyrim. You can't do that at all in previous games.

 

Checking FormIDs in the GECK or FNVEdit is the way to go about it, annoying as it may be.

 

The GECK is annoying, mostly because it takes forever to load, but it would work. The catch is when the load order changes.

 

By the way, what is FNVEdit? Would it be any easier to get BaseIDs with it than with the GECK?

 

 

If you are using NVSE you can open the console, left-click the item to select it, and enter "GBO" without the quotes in the console to get the base object.

 

That method sounds like it would work, but only if there was whatever I needed in front of me. If I need the BaseID for an item from a mod, it could change later even if I wrote it down. Is there some mod that can show the current load order in the game, so all I would need to write down is (for example) _ _ 0 0 0 0 0 0 to get an item, or some other way of finding these BaseIDs in-game?

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FNVEdit is a very powerful tool for modding these games. Run it and let it load your default load order, and you can show every record in every plugin in one place with load-order correct FormIDs.

 

I use GetModIndex in the console if I just need to quickly know the load-order position of a particular plugin, like so:

GetModIndex "SomePlugin.esp"

 

It will give you the two-digit index of that plugin to use with AddItem or the like.

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FNVEdit is a very powerful tool for modding these games. Run it and let it load your default load order, and you can show every record in every plugin in one place with load-order correct FormIDs.

 

I use GetModIndex in the console if I just need to quickly know the load-order position of a particular plugin, like so:

GetModIndex "SomePlugin.esp"

 

It will give you the two-digit index of that plugin to use with AddItem or the like.

 

Okay, thanks.

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