FlappyPannus Posted May 14, 2020 Share Posted May 14, 2020 This is an odd request I realize, but ME:Andromeda has had a persistent bug wrt its controller support on PC. Doesn't matter the controller - Xbox One, 360, DS4 through Steampinput's Xinput or DS4 Windows, there's a persistent bug that manifests itself with large stutters when panning the scene when moving with your gun drawn. It's not consistent, doesn't happen when traversing the world with your gun withdrawn, but it happens most often in combat. https://answers.ea.com/t5/Technical-Issues/Aiming-stutter-after-moving-Makes-combat-feel-choppy-Effects-ALL/m-p/5983678 Note this is not an engine problem in terms of frame pacing, utils like Rivatuner won't fix it as it's a problem with the gamepad code, you don't get these with M&K. I play my PC games on a TV though so I use a gamepad, there is a sort-of fix by mapping the right joystick to mouse input through the Steam controller, but while that gets rid of the big stutters, due to relative mouse input you get the small microstutters when panning the scene. That, and since the game sees you alternate between m/k and joypad, on-screen prompts change every time you use the right stick. A long shot I know as this isn't like replacing a texture, this code is fundamentally baked into the game so I doubt anything will come of it. Just putting it out there regardless, ME1/2's amazing controller mods gave what I thought was impossible so who knows. Link to comment Share on other sites More sharing options...
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