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Can't seem to get EGMs working right.


Xaranth

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I've been putting together a personal mod, culling bits of various visual mods and such, tweaking gameplay, etc.

 

Anyway, I've been two days fighting with hairstyles. After I've moved the meshes and textures and put everything where I want it to be, there seems to be something very wrong with the egms. No matter what I do, including running the styles through the Conformulator and making new EGMs, I get clipping with every style I've tried to shift. I've made sure to match the head model with the pack I've taken the hair from, etc, etc.

 

Is there perhaps a pathing issue involved? I know the head model HAS to be in a specific place or the engine falls over - do EGMs have similar hardcoded paths?

 

Currently I'm using the path data\[meshes-textures]\mmca\characters\hair\[file]

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