IbeaMA Posted May 15, 2020 Share Posted May 15, 2020 I don't understand how textures are stored and loaded at all. I want to replace the textures in Morrowind/Data Files/Textures one by one. I backed up all files and then deleted everything in the texture folder, but when i open the game, all textures are still there. Where are they coming from? Are they somehow stored together with the mesh data? I don't get how Morrowind is still able to load textures when there are no textures in the texture folder. Link to comment Share on other sites More sharing options...
v3nture Posted May 15, 2020 Share Posted May 15, 2020 (edited) Assets are also stored in the BSA archives.https://www.nexusmods.com/morrowind/mods/12189 Your textures and meshes folder merely act as overwrites for the BSA, as far I know.Extract the BSA's and begin editing the textures in the BSA folders making sure to keep the filenames and file paths stay the same. After you've edited them you place them in your textures folder/subfolder. Edited May 15, 2020 by v3nture Link to comment Share on other sites More sharing options...
IbeaMA Posted May 15, 2020 Author Share Posted May 15, 2020 (edited) Ok, so i can't just remove textures from the game, i have to replace them with dummy textures if i want to change them one by one from the ground up?There is no way to simply remove the textures from the game? Edit:I replaced all bmp and tga files with completly black textures. The game looks still unchanged:https://i.imgur.com/oGiMfky.png Edited May 15, 2020 by IbeaMA Link to comment Share on other sites More sharing options...
v3nture Posted May 15, 2020 Share Posted May 15, 2020 (edited) You don't need to remove all of the vanilla textures to replace them. Just start making their replacements with the original filenames and types.You can create new land textures and import them into the CS and use them to start painting.You can create new textures for a model. To apply them you would at least need nifskope to do change the texture to the correct one with the correct path to the textures folder.http://niftools.sourceforge.net/wiki/Morrowind/NifSkope_AlchemySave it as a .dds.https://imgur.com/a/kVUUhEW Edited May 15, 2020 by v3nture Link to comment Share on other sites More sharing options...
IbeaMA Posted May 15, 2020 Author Share Posted May 15, 2020 You don't need to remove all of the vanilla textures to replace them. Just start making their replacements with the original filenames and types. I know, but i replaced all bmp and tga-textures with black textures (with the same filename and filetype) and there is no change, as you can see in the screenshot above. Almost all textures should now be black, or am i missing something? Link to comment Share on other sites More sharing options...
v3nture Posted May 15, 2020 Share Posted May 15, 2020 (edited) You need to save the textures as .dds not .bmp. Download gimp for something free to use. In gimp export-> filename.dds-> generate mipamaps yes Edited May 15, 2020 by v3nture Link to comment Share on other sites More sharing options...
IbeaMA Posted May 15, 2020 Author Share Posted May 15, 2020 (edited) Thanks, i thought i had to use the same file format.So textures only get overwritten if they are dds-files? Do you know any easy way to convert all files in a folder into a dds-file? Irfanview can open dds, but not save dds-files, GIMP hasn't an easy to use batch-conversion-tool and the python-library pillow also can't save files as dds. BIMP for gimp also can't change file format to dds. Edited May 15, 2020 by IbeaMA Link to comment Share on other sites More sharing options...
v3nture Posted May 15, 2020 Share Posted May 15, 2020 Gimp 2.10 supports .dds. It's what I use. https://www.gimp.org/news/2019/04/07/gimp-2-10-10-released/ Link to comment Share on other sites More sharing options...
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