baloneysammich Posted December 30, 2012 Share Posted December 30, 2012 (edited) I'm trying to figure out how to get mod-added armors to show up on characters in game. For starters, I want to get a light armor cuirass to show up on bandits. I think the list I need to modify is LItemBanditCuirass. Looking at that list (in TES5Edit), I'm confused by the fact that it has multiple instances of the same item (identical FormID and EditorID) for the same level. Is this how the "odds" of getting that particular item are determined, or...? Also, I haven't been able to find much useful information on the topic of adding new items to existing leveled lists, so references to any resources along those lines would be greatly appreciated. Thanks. Edited December 30, 2012 by baloneysammich Link to comment Share on other sites More sharing options...
baloneysammich Posted December 31, 2012 Author Share Posted December 31, 2012 I decided to go ahead and take a whack at it. What I'm actually doing is creating new armors for a second CBBE armor replacer mod; the "first" CBBE replacer mod is doing as intended, replacing the originals. So I have, for example, two Hide Cuirass armors of with identical stats using different meshes. I decided to make my own sublist referencing both, and replace all references to the original armor in Lvld Lists with a reference to my sublist. It seems like it should work, but I haven't done any testing yet. Is it safe to make the same sort of replacement in Outfits (Type OTFT) and NPC inventories (Type NPC_)? Link to comment Share on other sites More sharing options...
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