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Having a problem with feet when converting armour


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Hey,

 

I've been spending the past few days working on converting some CBBE armours to a custom body for personal use, but I've run into a problem with the latest one, more specifically the boots. These boots are of the open type with a high heel, meaning that the foot inside the boot is vissible.

 

The boots before I've done anything to them:

feetproblem1.png

 

The problem with this is that if I just leave these feet as they are, I'll get an ankle seam and clashing textures when I pair them with my custom body. To fix this, I need to replace them with the custom feet to go with my custom body. That's where the problem arises. Getting the custom feet into the nif isn't a problem, however, I can't figure out how to make the custom feet mold to the shape of the boots so that they're actually fitted to it. So I end up with something that looks like this:

 

feetproblem2.png

I've been trying to find a solution for quite a bit now, but I can't find any information that might help. I'm not even sure if it's possible in Outfit Studio, or if I'll have to mess around in nifskope or even blender, so I figured it's best to just ask.

 

So, ah, I suppose the question is: how do I get the feet inside the shoes? Is it even possible without extensive knowledge of 3D modelling? I should probably add that I'm still very new to modding.

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What about masking the top part of the feet so they don't move and than use transformation tool to rotate the rest of the feet to the desired position? Edit one foot at a time for greater control.

Thanks for that suggestion! After some trial and error, I managed to get it to look okay. Of course the feet model is horribly mangled underneath the boots, but since you can't see that, it's alright. It's not as elegant a solution as I may have hoped, but as long as it works, I'm not complaining. Really helped me out here, so thanks again. ^_^

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