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[LE] make npc walk towards second npc regardless of location


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Looking for help on making what (i think?) would be an ai package to be triggered before a scene starts, then stop as soon as the scene completes. basically, the scene is as follows:

phinis gestor walks towards my follower npc

phinis gestor says a line to follower npc

phinis gestor turns to the player and resumes dialogue

 

the part i need help with is, getting phinis to stop what hes doing and walk towards my modded follower.

Edited by Smirkyguy
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Darkfox127 has a tutorial on Youtube that explains the gist of AI packages in more detail than I ever could.

 

https://www.youtube.com/watch?v=E3Nd8LXYRA0

 

My guess is that you will need to use a mix of travel and forcegreet package templates. For my mod when I need a scene like this I generally have the NPC forcegreet the player first. That stops player motion and is less complicated to create than a full scripted scene.

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