Smirkyguy Posted May 16, 2020 Share Posted May 16, 2020 (edited) Looking for help on making what (i think?) would be an ai package to be triggered before a scene starts, then stop as soon as the scene completes. basically, the scene is as follows:phinis gestor walks towards my follower npcphinis gestor says a line to follower npcphinis gestor turns to the player and resumes dialogue the part i need help with is, getting phinis to stop what hes doing and walk towards my modded follower. Edited May 16, 2020 by Smirkyguy Link to comment Share on other sites More sharing options...
Smirkyguy Posted May 18, 2020 Author Share Posted May 18, 2020 Progress so far on my own:the scene actions still refuse to play, and i have zero idea why. i know the scene is starting and playing, because the end script activates just fine. however, neither of the two actions ever play.scene is in the quest "KoahniRestoration"https://www.dropbox.com/s/r2xrpbh70twk11x/SceneTest.zip?dl=0 Link to comment Share on other sites More sharing options...
Smirkyguy Posted May 20, 2020 Author Share Posted May 20, 2020 STILL need help with this... Link to comment Share on other sites More sharing options...
Sparky88101 Posted May 22, 2020 Share Posted May 22, 2020 Darkfox127 has a tutorial on Youtube that explains the gist of AI packages in more detail than I ever could. https://www.youtube.com/watch?v=E3Nd8LXYRA0 My guess is that you will need to use a mix of travel and forcegreet package templates. For my mod when I need a scene like this I generally have the NPC forcegreet the player first. That stops player motion and is less complicated to create than a full scripted scene. Link to comment Share on other sites More sharing options...
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