jjb54 Posted May 16, 2020 Share Posted May 16, 2020 I went through the P.I.T.A. protocol and had to start the game over, in that I found 1 series of mods were creating a lot of CTD. Okay - GONE. Clean new game and it was working great until I finished ( I fought the law ) and wanted to return to Goodsprings and have constant CTD even trying to get close to it. I am up to several saves and it was just crazy! My Mod List and Load Order: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b SomeguySeries.esm 12 c Sortomatic.esm 13 d FreesideOpen.esm 14 e Weapon Mod Expansion.esm 15 f WME - GRA.esm 16 10 WME - DLCs.esm 17 11 Momod.esm 18 12 Abandoned Complex.esm 19 13 Folly of the Old World.esm 20 14 Vault11Survivor.esp 21 15 Companion Core.esm 22 16 RobCo Certified.esm 23 17 Transcendence.esm 24 18 ZionTrail.esm 25 19 Project Nevada - Core.esm 26 1a Project Nevada - Equipment.esm 27 1b Project Nevada - Rebalance.esp 28 1c Project Nevada - Cyberware.esp 29 1d Project Nevada - Extra Options.esm 30 1e Finality.esm 31 1f More Perks.esm 32 20 JIP Selective-Fire.esm 33 21 TOUTUlyssesR.esm 34 22 YUP - NPC Fixes (Base Game + All DLC).esp 35 23 Unofficial Patch NVSE.esp 36 24 Project Nevada - Rebalance Complete.esp 37 25 LRNoRepLoss.esp 38 26 Advance Robotics Expert.esp 39 27 TunnelerHideRecipes.esp 40 28 TrueHometownHero.esp 41 29 Removable Dead Money Collar.esp 42 2a Vurt's WFO.esp 43 2b The Wasteland Recycler-All (Plus Chem Weights).esp 44 2c Project Nevada - Cyberware Additions.esp 45 2d FreesideOpenPatch.esp 46 2e Harvestable Cave Fungus.esp 47 2f Project Nevada - All DLC.esp 48 30 The Mod Configuration Menu.esp 49 31 RobCo Certified Friendly Hit Fixer.esp 50 32 ScrapMetalRecipes.esp 51 33 XFO - E725- 6 Perks Per Level.esp 52 34 JIP Companions Command & Control.esp 53 35 Clarity - Dark Nights.esp 54 36 pipboyx6.esp 55 37 ChameleonDeathclaw.esp 56 38 Courier 6 Goodsprings Compound.esp 57 39 EVE FNV - ALL DLC.esp 58 3a JSawyer Ultimate.esp 59 3b Momodlorefriendly.esp 60 3c Respawning Deathclaws.esp 61 3d More Perks Update.esp 62 3e NVNovacApartament.esp 63 3f MorePerksFixed.esp 64 40 BoSUnforgotten.esp 65 41 WeaponModsExpanded.esp 66 42 TfaT2.esp 67 43 WME - GRA - Complete.esp 68 44 RasRepair.esp 69 45 WMX-DLCMerged.esp 70 46 WME - GRA - All Weapons.esp 71 47 Weapon Mod Expansion.esp 72 48 WME - GRA - Just Guns.esp 73 49 wolfhornmod1-2.esp 74 4a Courier 6 Novac Compound.esp 75 4b Unofficial Patch Plus.esp 76 4c ZionTrail-NV.esp 77 4d EndlessStairs1.esp 78 4e CCO - Ulysses Companion.esp 79 4f Courier 6 Sierra Madre Safehouse.esp 80 50 Courier 6 Hopeville Safehouse.esp 81 51 spread reduction.esp 82 52 WME - DLCs Arenovalis.esp 83 53 WME - DLCs.esp 84 54 Courier 6 Zion Safehouse.esp 85 55 FalloutNVCheatTerminal.esp 86 56 FarmingBobNVR.esp 87 57 LFox Bottle That Water.esp 88 58 LFox Pip-Boy Stealth Boy Addon.esp 89 59 Fallout New Vegas- Crafting Improved.esp 90 5a Nipton Fires Extinguished.esp 91 5b ncrandlegionpatrols.esp 92 5c Player Vertibird.esp 93 5d NewVegasBounties.esp 94 5e NewVegasBountiesII.esp 95 5f NewVegasBountiesII Fixes - DLCs.esp 96 60 TheInheritance.esp 97 61 NewVegasBountiesIII.esp 98 62 Snow Globe Quest.esp 99 63 return_deadmoney.esp100 64 WME - GRA - Unique Integration.esp101 65 LonesomeRoadEDE.esp102 66 CountryRoads.esp103 67 WME - GRA - Vendor Reform.esp104 68 WME - GRA - Weapon Integration.esp105 69 searchforcouriers.esp106 6a FollowerUlyssesPatch.esp107 6b CAGE 1.9.3.2.esp108 6c WME - GRA - Arenovalis.esp109 6d ImprovedGrenadeLaunchers.esp110 6e WMX-POPMerged.esp111 6f BetterHarvesting.esp112 70 New Vegas Extended Crafting.esp113 71 JIP Improved Recipe Menu.esp114 72 Roberts_NewVegas.esp115 73 DALCO Junk-O-Matic NV.esp116 74 DIM TYPE3clothesRETAIL.esp117 75 Bountiful Harvest.esp118 76 MoreCreatureMeat.esp119 77 MonsterModLorefriendlyDLC.esp120 78 DALCO MISC Recycling Recipes.esp Any thoughts would be much appreciated. :smile: Link to comment Share on other sites More sharing options...
dubiousintent Posted May 16, 2020 Share Posted May 16, 2020 (edited) Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. Specifically: I see both WME and WMX, which try to do the same thing and conflict. Choose one or the other. (Not likely to be the direct cause of your specific problem, but if you have the "Cheat Chest" from WMX installed note it is very script heavy upon entry to the GS cell and might be contributing.) As GS is the starting point of the game, many mods initialize there and cause problems when they all fire off at once upon returning to that cell. I also note you have both "All DLC" and some specific DLC versions of mod optional files installed. If you have an "All DLC" version then you do not need a specific DLC file as well (unless the install instructions specifically say so). As noted in the "Common Problems" entry, the POP DLC are not considered "true Expansions" and are not included in "All DLC" packages (treated as "master files") by most mod authors. * If you have more than one mod that makes any change to the same record or set of records in the vanilla game (such as WME/WMX), then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. When in doubt, create a "Merge Patch" file for your overall "load order" anyway. FYI: The NV Bounties series is well worth playing, but can be quite script heavy. I found it worked just fine to load the NVB I, II, III, etc. packages as needed instead of all at once.-Dubious- Edited May 16, 2020 by dubiousintent Link to comment Share on other sites More sharing options...
jjb54 Posted May 16, 2020 Author Share Posted May 16, 2020 Thanks for you post. I have a note here that should alert players of any game to be aware of: FYI: The NV Bounties series is well worth playing, but can be quite script heavy. I found it worked just fine to load the NVB I, II, III, etc. packages as needed instead of all at once. NEVER INSTALL A MOD AFTER A GAME HAS BEEN STARTED, * even updates. Just too many times things can and often do go wrong. Like ENB's and such, it might have worked for you .... but there is never a 100% or even 60% chance problems cannot happen. As everyone's computer and mods are different. As the odds are more likely - but not always - you will have to start over your game, depending on the update and such. Also, I did find the issue. :ninja: In restarting I found a Mod YUP and JIP had been updated .... but in being overly tired, out of coffee and at AMWE's o_O I did forget 1 step in my P.I.T.A. Protocols. Double check mod dependencies and JSawyer's mod is depended on YUP and JIP, which had both been UPDATED and JSawyer's had not been updated to fix the problem. :confused: * YES this was the issue, removing it fixed it with no issues. :cool: I did post the updates and issues on the JS mod page and hopefully it will be updates, unless he's moved on? Thanks again. Link to comment Share on other sites More sharing options...
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