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AMWE - I don't know.


jjb54

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I went through the P.I.T.A. protocol and had to start the game over, in that I found 1 series of mods were creating a lot of CTD.

 

Okay - GONE. Clean new game and it was working great until I finished ( I fought the law ) and wanted to return to Goodsprings and have constant CTD even trying to get close to it.

 

I am up to several saves and it was just crazy!

 

My Mod List and Load Order:

 

 

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b SomeguySeries.esm
12 c Sortomatic.esm
13 d FreesideOpen.esm
14 e Weapon Mod Expansion.esm
15 f WME - GRA.esm
16 10 WME - DLCs.esm
17 11 Momod.esm
18 12 Abandoned Complex.esm
19 13 Folly of the Old World.esm
20 14 Vault11Survivor.esp
21 15 Companion Core.esm
22 16 RobCo Certified.esm
23 17 Transcendence.esm
24 18 ZionTrail.esm
25 19 Project Nevada - Core.esm
26 1a Project Nevada - Equipment.esm
27 1b Project Nevada - Rebalance.esp
28 1c Project Nevada - Cyberware.esp
29 1d Project Nevada - Extra Options.esm
30 1e Finality.esm
31 1f More Perks.esm
32 20 JIP Selective-Fire.esm
33 21 TOUTUlyssesR.esm
34 22 YUP - NPC Fixes (Base Game + All DLC).esp
35 23 Unofficial Patch NVSE.esp
36 24 Project Nevada - Rebalance Complete.esp
37 25 LRNoRepLoss.esp
38 26 Advance Robotics Expert.esp
39 27 TunnelerHideRecipes.esp
40 28 TrueHometownHero.esp
41 29 Removable Dead Money Collar.esp
42 2a Vurt's WFO.esp
43 2b The Wasteland Recycler-All (Plus Chem Weights).esp
44 2c Project Nevada - Cyberware Additions.esp
45 2d FreesideOpenPatch.esp
46 2e Harvestable Cave Fungus.esp
47 2f Project Nevada - All DLC.esp
48 30 The Mod Configuration Menu.esp
49 31 RobCo Certified Friendly Hit Fixer.esp
50 32 ScrapMetalRecipes.esp
51 33 XFO - E725- 6 Perks Per Level.esp
52 34 JIP Companions Command & Control.esp
53 35 Clarity - Dark Nights.esp
54 36 pipboyx6.esp
55 37 ChameleonDeathclaw.esp
56 38 Courier 6 Goodsprings Compound.esp
57 39 EVE FNV - ALL DLC.esp
58 3a JSawyer Ultimate.esp
59 3b Momodlorefriendly.esp
60 3c Respawning Deathclaws.esp
61 3d More Perks Update.esp
62 3e NVNovacApartament.esp
63 3f MorePerksFixed.esp
64 40 BoSUnforgotten.esp
65 41 WeaponModsExpanded.esp
66 42 TfaT2.esp
67 43 WME - GRA - Complete.esp
68 44 RasRepair.esp
69 45 WMX-DLCMerged.esp
70 46 WME - GRA - All Weapons.esp
71 47 Weapon Mod Expansion.esp
72 48 WME - GRA - Just Guns.esp
73 49 wolfhornmod1-2.esp
74 4a Courier 6 Novac Compound.esp
75 4b Unofficial Patch Plus.esp
76 4c ZionTrail-NV.esp
77 4d EndlessStairs1.esp
78 4e CCO - Ulysses Companion.esp
79 4f Courier 6 Sierra Madre Safehouse.esp
80 50 Courier 6 Hopeville Safehouse.esp
81 51 spread reduction.esp
82 52 WME - DLCs Arenovalis.esp
83 53 WME - DLCs.esp
84 54 Courier 6 Zion Safehouse.esp
85 55 FalloutNVCheatTerminal.esp
86 56 FarmingBobNVR.esp
87 57 LFox Bottle That Water.esp
88 58 LFox Pip-Boy Stealth Boy Addon.esp
89 59 Fallout New Vegas- Crafting Improved.esp
90 5a Nipton Fires Extinguished.esp
91 5b ncrandlegionpatrols.esp
92 5c Player Vertibird.esp
93 5d NewVegasBounties.esp
94 5e NewVegasBountiesII.esp
95 5f NewVegasBountiesII Fixes - DLCs.esp
96 60 TheInheritance.esp
97 61 NewVegasBountiesIII.esp
98 62 Snow Globe Quest.esp
99 63 return_deadmoney.esp
100 64 WME - GRA - Unique Integration.esp
101 65 LonesomeRoadEDE.esp
102 66 CountryRoads.esp
103 67 WME - GRA - Vendor Reform.esp
104 68 WME - GRA - Weapon Integration.esp
105 69 searchforcouriers.esp
106 6a FollowerUlyssesPatch.esp
107 6b CAGE 1.9.3.2.esp
108 6c WME - GRA - Arenovalis.esp
109 6d ImprovedGrenadeLaunchers.esp
110 6e WMX-POPMerged.esp
111 6f BetterHarvesting.esp
112 70 New Vegas Extended Crafting.esp
113 71 JIP Improved Recipe Menu.esp
114 72 Roberts_NewVegas.esp
115 73 DALCO Junk-O-Matic NV.esp
116 74 DIM TYPE3clothesRETAIL.esp
117 75 Bountiful Harvest.esp
118 76 MoreCreatureMeat.esp
119 77 MonsterModLorefriendlyDLC.esp
120 78 DALCO MISC Recycling Recipes.esp

Any thoughts would be much appreciated. :smile:
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Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

 

Specifically: I see both WME and WMX, which try to do the same thing and conflict. Choose one or the other. (Not likely to be the direct cause of your specific problem, but if you have the "Cheat Chest" from WMX installed note it is very script heavy upon entry to the GS cell and might be contributing.) As GS is the starting point of the game, many mods initialize there and cause problems when they all fire off at once upon returning to that cell.

 

I also note you have both "All DLC" and some specific DLC versions of mod optional files installed. If you have an "All DLC" version then you do not need a specific DLC file as well (unless the install instructions specifically say so). As noted in the "Common Problems" entry, the POP DLC are not considered "true Expansions" and are not included in "All DLC" packages (treated as "master files") by most mod authors.

 

* If you have more than one mod that makes any change to the same record or set of records in the vanilla game (such as WME/WMX), then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. When in doubt, create a "Merge Patch" file for your overall "load order" anyway.

 

FYI: The NV Bounties series is well worth playing, but can be quite script heavy. I found it worked just fine to load the NVB I, II, III, etc. packages as needed instead of all at once.

-Dubious-

Edited by dubiousintent
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Thanks for you post.

 

 

I have a note here that should alert players of any game to be aware of:

 

 


FYI: The NV Bounties series is well worth playing, but can be quite script heavy. I found it worked just fine to load the NVB I, II, III, etc. packages as needed instead of all at once.

 

NEVER INSTALL A MOD AFTER A GAME HAS BEEN STARTED, * even updates.

 

Just too many times things can and often do go wrong. Like ENB's and such, it might have worked for you .... but there is never a 100% or even 60% chance problems cannot happen. As everyone's computer and mods are different. As the odds are more likely - but not always - you will have to start over your game, depending on the update and such.

 

Also, I did find the issue. :ninja:

 

In restarting I found a Mod YUP and JIP had been updated .... but in being overly tired, out of coffee and at AMWE's o_O I did forget 1 step in my P.I.T.A. Protocols. Double check mod dependencies and JSawyer's mod is depended on YUP and JIP, which had both been UPDATED and JSawyer's had not been updated to fix the problem. :confused:

 

* YES this was the issue, removing it fixed it with no issues. :cool:

 

I did post the updates and issues on the JS mod page and hopefully it will be updates, unless he's moved on?

 

Thanks again.

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