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compatibility patch doubling and interior mesh not receiving lighting


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hey!

could use some input!


the "compatibility patch doubling" part

 

quote from TR site

 

But a plugin ESP can not: - edit, move or delete the instances of another plugin (ESP).

 

is there a way to fix floating shelf mushrooms for an esp mod caused by tree replacers, or is this only possible if the mod is a esm? i guess the easy way is to just to delete all shelf shrooms...

 

 

and i have a interior mesh that receives no lighting on almost every surface... this mesh is pretty messed up and i'm sure it will cause anyone that knows what a optimized mesh looks like, a headache.. don't remember what software was used to create it... max, milkshape or gmax.. but if anyone wants to take a look at it i would appreciate it.

 

edit:

looks like attachment didn't work so here a link

https://www.mediafire.com/file/s1wk7i1npavp9os/1_Krypta_Interior1.nif/file

Edited by FIMzzZzz
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yeah sure but this makes the esp incompatible with vanilla, so i would have to include more than one esp, not that this would be a problem, but then i'd rather delete them xD and if i update something, i have to either update more than one esp or move shrooms again xD

owell i don't have to burn this bridge any time soon, who knows maybe there is a slick solution, but i doubt it...

anyways thanks for your suggestion. it would be great if i would use it just for my mod list.

 

note to self, never ever again use shelf shrooms... in morrowind...

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