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Dual Wield, attack speed.


Amessagetoyou

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Hi, First of all I am sorry if this is the wrong place.

Here is a statement from UESP (http://www.uesp.net/wiki/Skyrim:Combat#Dual-Wielding_Weapons):

"Your main hand swings about 15% faster than your off-hand".

I think this feature is totally unreasonable, is there any way of making off-hand attacks fast as main hand?

I searched the database but could not find any mod.

Thank you in advance :)

Any help is greatly appreciated :thumbsup:

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Those values are held in 2 Actor Values :WeaponSpeedMult & LeftWeaponSpeedMult

You can check them in game with GetAV and change them with SetAV.

 

There's no Mod because it's too simple to do yourself with the console. If you always want the same base values, you can put the necessary commands in a batch file that you use whenever you start a new game or even create a personal settings Mod for yourself that includes all the personal tweaks you want to add (as long as you are happy using the CK, otherwise stick with the batch file)

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Those values are held in 2 Actor Values :WeaponSpeedMult & LeftWeaponSpeedMult

You can check them in game with GetAV and change them with SetAV.

 

There's no Mod because it's too simple to do yourself with the console. If you always want the same base values, you can put the necessary commands in a batch file that you use whenever you start a new game or even create a personal settings Mod for yourself that includes all the personal tweaks you want to add (as long as you are happy using the CK, otherwise stick with the batch file)

 

Oh, now I realize that it was too simple :)

But if I do that, will it apply to any NPC too?

And do I have to do it, every time I load the game or just once?

Thanks for your reply by the way :)

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No, it won't apply to NPC's and you'll only need to do it once for each play-through. Remember that you'll need to prefix the console commands with player. ie Player.GetAV LeftWeaponSpeedMult
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No, it won't apply to NPC's and you'll only need to do it once for each play-through. Remember that you'll need to prefix the console commands with player. ie Player.GetAV LeftWeaponSpeedMult

But is there any way to to apply it to NPCs too? Since it is controlled by a multiplier for player character, there has to be soomething affecting NPCs also, am I right?

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As an Actor Value, every Actor in the game has their own individual version of this. If you want to change an individual NPC, Click on them in the console and use the SetAV command on them. If you want to change every NPC in the game, you'll need to make a Mod to do that as the value is set as a default by the game engine.
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As an Actor Value, every Actor in the game has their own individual version of this. If you want to change an individual NPC, Click on them in the console and use the SetAV command on them. If you want to change every NPC in the game, you'll need to make a Mod to do that as the value is set as a default by the game engine.

Now I see your point :) So I will have to edit those values using the engine in order for it to work :)

Thanks for support

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