Amessagetoyou Posted December 31, 2012 Share Posted December 31, 2012 Hi, First of all I am sorry if this is the wrong place.Here is a statement from UESP (http://www.uesp.net/wiki/Skyrim:Combat#Dual-Wielding_Weapons):"Your main hand swings about 15% faster than your off-hand".I think this feature is totally unreasonable, is there any way of making off-hand attacks fast as main hand?I searched the database but could not find any mod.Thank you in advance :)Any help is greatly appreciated :thumbsup: Link to comment Share on other sites More sharing options...
Eckss Posted January 2, 2013 Share Posted January 2, 2013 Those values are held in 2 Actor Values :WeaponSpeedMult & LeftWeaponSpeedMultYou can check them in game with GetAV and change them with SetAV. There's no Mod because it's too simple to do yourself with the console. If you always want the same base values, you can put the necessary commands in a batch file that you use whenever you start a new game or even create a personal settings Mod for yourself that includes all the personal tweaks you want to add (as long as you are happy using the CK, otherwise stick with the batch file) Link to comment Share on other sites More sharing options...
Amessagetoyou Posted January 3, 2013 Author Share Posted January 3, 2013 Those values are held in 2 Actor Values :WeaponSpeedMult & LeftWeaponSpeedMultYou can check them in game with GetAV and change them with SetAV. There's no Mod because it's too simple to do yourself with the console. If you always want the same base values, you can put the necessary commands in a batch file that you use whenever you start a new game or even create a personal settings Mod for yourself that includes all the personal tweaks you want to add (as long as you are happy using the CK, otherwise stick with the batch file) Oh, now I realize that it was too simple :)But if I do that, will it apply to any NPC too?And do I have to do it, every time I load the game or just once?Thanks for your reply by the way :) Link to comment Share on other sites More sharing options...
Deleted1308005User Posted January 3, 2013 Share Posted January 3, 2013 Just need to write it once, probably doesn't affect NPC's. Link to comment Share on other sites More sharing options...
Eckss Posted January 3, 2013 Share Posted January 3, 2013 No, it won't apply to NPC's and you'll only need to do it once for each play-through. Remember that you'll need to prefix the console commands with player. ie Player.GetAV LeftWeaponSpeedMult Link to comment Share on other sites More sharing options...
Amessagetoyou Posted January 3, 2013 Author Share Posted January 3, 2013 No, it won't apply to NPC's and you'll only need to do it once for each play-through. Remember that you'll need to prefix the console commands with player. ie Player.GetAV LeftWeaponSpeedMultBut is there any way to to apply it to NPCs too? Since it is controlled by a multiplier for player character, there has to be soomething affecting NPCs also, am I right? Link to comment Share on other sites More sharing options...
Eckss Posted January 4, 2013 Share Posted January 4, 2013 As an Actor Value, every Actor in the game has their own individual version of this. If you want to change an individual NPC, Click on them in the console and use the SetAV command on them. If you want to change every NPC in the game, you'll need to make a Mod to do that as the value is set as a default by the game engine. Link to comment Share on other sites More sharing options...
Amessagetoyou Posted January 4, 2013 Author Share Posted January 4, 2013 As an Actor Value, every Actor in the game has their own individual version of this. If you want to change an individual NPC, Click on them in the console and use the SetAV command on them. If you want to change every NPC in the game, you'll need to make a Mod to do that as the value is set as a default by the game engine.Now I see your point :) So I will have to edit those values using the engine in order for it to work :)Thanks for support Link to comment Share on other sites More sharing options...
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