antstubell Posted May 18, 2020 Share Posted May 18, 2020 Quick question. Using a simple script which causes instant blackness (FadeToBlackHoldImod), plays sfx, slight delay, move player then 'pops to' another image space modifier (FadeToBlackBackImod),Should I remove the first imagespacemodifier or does the 'popto' negate this?Working fine in game. Link to comment Share on other sites More sharing options...
maxarturo Posted May 18, 2020 Share Posted May 18, 2020 You can only apply 1 'ImageSpaceModifier' at any single time, if an 'ImageSpaceModifier' is constant then at some point you need to remove it. In your case since the second it's a "Fade Out" from black the second plays also the role of the removal 'ImageSpaceModifier'. Attention. If you apply a 'Fade In to Black' with a value of 0.5 and then you apply again the same 'Fade In to Black' without removing the first the total "Fade Value" will be the First + the Second, so you will end up with a total Black imagespace. Link to comment Share on other sites More sharing options...
antstubell Posted May 20, 2020 Author Share Posted May 20, 2020 :thumbsup: Link to comment Share on other sites More sharing options...
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