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Outfit ingame/CK looks different than in OS


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I'm currently working on some ghoul outfits/ghoul skin replacements. I always wanted to have some ghoul BoS soldiers, so I played a little bit around in outfitstudio. Unfortunately, the nif looks different ingame than it does in outfitstudio. I suppose that's because outfitstudio uses the human skeleton for its preview? I was able to avoid most of the clipping except for the neck area which is kinda screwed up but it should be acceptable. The animations in game look ok, I copied all the bone weights over etc.

 

So my question is, is there somekind of workaround to have outfitstudio display it as is it's gonna be ingame/the ck? It's kinda hard to go back and forth all the time because things look so different.

 

3t5kv7A.jpg

Edited by DocMoebius
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The reference skeleton can be changed in Outfit Studio's stettings window,

 

see the settings section here: https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Installation-and-Settings

 

I've seen people copy the skeleton into a OS directory. Not sure if it is the same.

 

see https://youtu.be/igq6O2vY9II?t=1234 (around the 20:30 mark)

 

I've used the second solution a few times and it works with objects from vanilla Blender or 3dsmax obj exporters.

Not looked into it, but I suspect both ways here does the same job.

Try it out your self.

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The reference skeleton can be changed in Outfit Studio's stettings window,

 

see the settings section here: https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Installation-and-Settings

 

I've seen people copy the skeleton into a OS directory. Not sure if it is the same.

 

see https://youtu.be/igq6O2vY9II?t=1234 (around the 20:30 mark)

 

I've used the second solution a few times and it works with objects from vanilla Blender or 3dsmax obj exporters.

Not looked into it, but I suspect both ways here does the same job.

Try it out your self.

Thanks for the reply. I already tried that yesterday but it doesn't work. Guess I just need to work with the CK open then.

 

Edit: I just noticed something that I didn't see yesterday. It seems to be working a lil bit better now. Not 100% accurate but still an improvement. Especially the neck area doesn't seem to have any problems now. Thanks a lot.

Edited by DocMoebius
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Well, I just planned on going with the lousy ghouls I had yesterday but now that I checked the skeleton method again thanks to your recommendation, I can actually do some better stuff. I still need to switch back and forth between the CK and OS but it's definitely a huge improvement.

 

9m4JE2Q.jpg

Edited by DocMoebius
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