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Converted Armor invisible in first person view


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My attempts to convert an armor for use with a child race has hit another wall. I managed to convert the armor satisfactory enough that it looks fine when viewed on my character, but now I've run into the new problem that the hand and body armor is invisible in first person view, leaving whatever weapon and ring I have equiped to just float there in midair. (And no, it's not because of the joy of perspective, because I don't have that mod installed.) Googling for a solution has once again come up nill. I checked in the creation kit and the first person model is pointing to the correct nif, yet it just won't show. However, if I revert the armor back to its unedited form, then the problem disappears. Something must have gone wrong during the conversion process, but I have no idea what. All other armor works as it should, so it's not a fov problem either.

 

nothing wrong in 3rd person:

invisiproblem1.png

 

invisible in 1st person:

invisiproblem2.png

 

creation kit checks out?

invisiproblem3.png

 

Any ideas as to what I might have overlooked or done wrong to cause this, or what to do to fix it?

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Hmm, with invisible meshes I found the problem is usually a one or a combination of several things: missing mesh, unweighted vertices, wrong partition, nifskope->mesh is not properly aligned with the body ie pauldrons is like 6 feet away from where they should be.

 

missing mesh: double check in outfit studio that the gloves are there and that all vertices are weighted.

 

Wrong partitions: Since it looks like it's just gloves, partitions should be some combination of 33 SBP_33_Hands and 34 SBP_34_Forearms

 

nifskope: 0 NiNode-> NiTriShape. In NiTriShape look for the Translation line and make sure x, y, z are 0.

 

Last resort is to make a copy of the 3rd person meshes and just rename them into 1st person meshes.

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Hmm, with invisible meshes I found the problem is usually a one or a combination of several things: missing mesh, unweighted vertices, wrong partition, nifskope->mesh is not properly aligned with the body ie pauldrons is like 6 feet away from where they should be.

 

missing mesh: double check in outfit studio that the gloves are there and that all vertices are weighted.

 

Wrong partitions: Since it looks like it's just gloves, partitions should be some combination of 33 SBP_33_Hands and 34 SBP_34_Forearms

 

nifskope: 0 NiNode-> NiTriShape. In NiTriShape look for the Translation line and make sure x, y, z are 0.

 

Last resort is to make a copy of the 3rd person meshes and just rename them into 1st person meshes.

I checked everything you suggested, but all of it seemed to be how it should be. Fortunately, making copies and renaming them 1st person meshes did the trick. Still not sure what caused the problem, but at least I found a solution. Thank you very much!

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