SmallyMOD07 Posted May 19, 2020 Share Posted May 19, 2020 Hello, I was wondering if anyone could help with with regards to an error that keeps popping up and crashing my game.I've tried disabling any mods I think could effect it (Bandit Lair etc) but still having the same issue?I asked for advice on Reddit and a few people were having the same issue but nobody had a fix.This is the code: at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BanditsCampaignBehavior.CheckForSpawningBanditBoss(Settlement settlement, MobileParty mobileParty) at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BanditsCampaignBehavior.OnSettlementEntered(MobileParty mobileParty, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3) at TaleWorlds.CampaignSystem.CampaignEvents.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyInternal(Hero hero, MobileParty mobileParty, Settlement settlement, EnterSettlementDetail detail, Object subject, Boolean isPlayerInvolved) at Helpers.HeroHelper.SpawnHeroForTheFirstTime(Hero hero, Settlement spawnSettlement) at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.HeroSpawnCampaignBehavior.SpawnLord(Hero hero, Boolean spawnAsParty) at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.HeroSpawnCampaignBehavior.SpawnHeroes(Boolean initialSpawning) at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.HeroSpawnCampaignBehavior.DailyTick() at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list) at TaleWorlds.CampaignSystem.CampaignEvents.DailyTick() at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTick() at TaleWorlds.CampaignSystem.Campaign.DailyTick(MBCampaignEvent campaignEvent, Object[] delegateParams) at TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(Object[] delegateParams) at TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate(Single curTime) at TaleWorlds.CampaignSystem.CampaignEvents.SignalPeriodicEvents() at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt) at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt) at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at DMD?24608026::OnApplicationTick_Patch2>(Module this, Single dt) Any ideas? Link to comment Share on other sites More sharing options...
Snyper1010 Posted May 20, 2020 Share Posted May 20, 2020 What is your mod list and game version? Link to comment Share on other sites More sharing options...
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