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Keep getting same crash report, no matter what I do?


SmallyMOD07

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Hello,

I was wondering if anyone could help with with regards to an error that keeps popping up and crashing my game.
I've tried disabling any mods I think could effect it (Bandit Lair etc) but still having the same issue?

I asked for advice on Reddit and a few people were having the same issue but nobody had a fix.

This is the code:

 

at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BanditsCampaignBehavior.CheckForSpawningBanditBoss(Settlement settlement, MobileParty mobileParty) at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BanditsCampaignBehavior.OnSettlementEntered(MobileParty mobileParty, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3) at TaleWorlds.CampaignSystem.CampaignEvents.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyInternal(Hero hero, MobileParty mobileParty, Settlement settlement, EnterSettlementDetail detail, Object subject, Boolean isPlayerInvolved) at Helpers.HeroHelper.SpawnHeroForTheFirstTime(Hero hero, Settlement spawnSettlement) at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.HeroSpawnCampaignBehavior.SpawnLord(Hero hero, Boolean spawnAsParty) at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.HeroSpawnCampaignBehavior.SpawnHeroes(Boolean initialSpawning) at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.HeroSpawnCampaignBehavior.DailyTick() at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list) at TaleWorlds.CampaignSystem.CampaignEvents.DailyTick() at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTick() at TaleWorlds.CampaignSystem.Campaign.DailyTick(MBCampaignEvent campaignEvent, Object[] delegateParams) at TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(Object[] delegateParams) at TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate(Single curTime) at TaleWorlds.CampaignSystem.CampaignEvents.SignalPeriodicEvents() at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt) at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt) at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at DMD?24608026::OnApplicationTick_Patch2>(Module this, Single dt)

Any ideas?

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