andi5000 Posted May 19, 2020 Share Posted May 19, 2020 Hi everyone, I am hoping some modder can lend me a helping hand. Someone who uses a tool like SSEedit. I am editing the ESPs using SSEdit - not using Creation Club as it loads like a slug and is the most cumbersome and unintuitive tool I have seen in a long time ;-) Anway, so currently I am working on NPCs - people, creatures, animals. If I make a change to some NPC and want to store this as override in a new ESP (so it becomes a mod for other people to install), it will create a copy of this NPC´s info plus whatever changes I had made. Part of an NPC´s data set it obviously its name. The actual name, like "Delphine", if it´s a person, or the creatue name such as "Wolf", "Bear" or whatsoever. But I am running a German version of Skyrim. So now, my patch will contain the German name. And if someone installs it, this NPC will be overridden with this German name. I can also not just leave the name blank, as it will then be overwritten with an empty string, so the name is then actually gone. I am mass editing, so a simple list where I manually look up what the English name of a single NPC is, is no help for me. I would need to create my mods based on the original English ESP from Skyrim so it would copy the correct English names. This is why I would need an ESP containing the full collection of all NPC data in English. From Skyrim, Dragonborn, Dawnguard and Heartfire. I would then be able to just copy it over. I have no idea if such a thing is easily possible in Creation Club. In SSEdit it´s a matter of a few clicks, selecting all NPCs, "Copy as override" into a new ESP, done. If someone could do this for me, that would be really helpful. Cheers, A. Link to comment Share on other sites More sharing options...
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