Malivictum Posted May 20, 2020 Share Posted May 20, 2020 (edited) I'm not a modder, but I'm curious: would it be possible to change the Advance order mechanic to make infantry troops walk slowly in formation rather than charging in? We already have a charge order. Advance should be slower and maintain unit cohesion. I'd like to see my shield wall slowly advance toward the enemy while archers fire and skirmishers harass the enemy line and attempt to break the enemy's unit cohesion. The charge should happen when the troops have advanced closer to the enemy; after things like javelins and throwing axes have been used. If the AI would use this mechanic, as well, it would make things really interesting on the battlefield.This might be a problem for skirmisher cavalry, I guess, since the main way I make them actually do their job properly is "Advance", but I think Fall Back has similar functionality - correct me if I'm wrong. An actual "Skirmish" order would be nice, too. Awesome update: I posted a copy of this post in the comments on the ValkenRebel's amazing Army Formations Made Easy mod (https://www.nexusmods.com/mountandblade2bannerlord/mods/1531?tab=posts&BH=0) and he/she quickly added this functionality to the game. Check this mod out if you want Bannerlord to be even more awesome. Edited May 27, 2020 by Malivictum Link to comment Share on other sites More sharing options...
Superomnia Posted May 23, 2020 Share Posted May 23, 2020 Well there already is an advance option (IIRC F1 - F4)m which makes your selected units advance 10 steps or something like that. Are you looking for a mod that makes it more of a continuous march rather than 10 steps at a time? Link to comment Share on other sites More sharing options...
Malivictum Posted May 27, 2020 Author Share Posted May 27, 2020 Advance is almost exactly the same as charge for everyone except for ranged units, who will close to firing range and attempt to maintain that distance. The archer behavior is fine, though it should be a separate order called skirmish. Yes, I am looking for slow march in field battles similar to the behavior of attacking armies in a siege. They maintain a shield wall and approach the walls at a walk. A real army would do this for two reasons: it doesn't tire the soldiers as much as a cross country run (obviously), and it maintains unit cohesion. I know there is no exhaustion mechanic in Bannerlord, but unit cohesion is the more important concern anyway. As it stands, in an attempt to maintain unit cohesion on the approach to a defending enemy, I advance my units slowly toward the enemy by giving them several short distance move orders and allowing them to regroup after each one. 1.4.1 has solved some of these issues, because TW did some work in this area (units maintain better cohesion during a charge), but a "Slow March" order would be ideal. Link to comment Share on other sites More sharing options...
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