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Mods from Oblivion that were made official in Skyrim


Tank0123

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I was thinking about it, and it seems like Bethesda really does seem to pay attention to the modding community. Before Skyrim, modders altered and added onto Oblivion like crazy. It occurred to me that Bethesda copied a lot of that.

 

Oblivion mods:

 

Deadly Reflexes (kill moves, shield bash, etc)

Mannequins

Weapon racks/mounts

COBL (crafting)

Static Alchemy

Harvest Flora

Mounted Combat

Crossbows

Dragons (well, obviously. But they did make them somewhat rideable)

Followers (A more diverse selection, plus overhauling follower management)

Dynamic/Enhanced Economy (Merchant gold is no longer static)

Regional Bounties

Carriages

Unscaled bandits (ie Bandits don't run around with daedric/glass equipment; they typically stay on the cheaper side)

Lycanthropy

 

I'm sure there's more out there. Just list them here if you think of them; I personally find the whole thing fascinating.

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Of course theyre taken ideas from the modders,They want to meet as many requirements as possible, Means bigger sales and more money.

 

Its not for fun they made the construction set and more or less legalized modding of their game.

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Lycanthropy? seriously? That was first added by Bethesda in Bloodmoon! People missed it in oblivion, so they moddded it in! Same for crossbows, been arround back in the good old Morrowind days...Mannequins Im not sure, I remember having them in morrowind, but not sure if vannilla or were always part of a mod XD

 

As for the rest, yes, they improved a lot by taking hints from modders, but, as far as i know, mods are technacly owned by bethesda too, i think it is in the licence agreement, not sure, I read about it somewhere....

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Lycanthropy? seriously? That was first added by Bethesda in Bloodmoon! People missed it in oblivion, so they moddded it in! Same for crossbows, been arround back in the good old Morrowind days...Mannequins Im not sure, I remember having them in morrowind, but not sure if vannilla or were always part of a mod XD

 

As for the rest, yes, they improved a lot by taking hints from modders, but, as far as i know, mods are technacly owned by bethesda too, i think it is in the licence agreement, not sure, I read about it somewhere....

 

Oh yeah, forgot about that. Didn't even think about Morrowind.

 

Of course theyre taken ideas from the modders,They want to meet as many requirements as possible, Means bigger sales and more money.

 

Its not for fun they made the construction set and more or less legalized modding of their game.

 

I'm not saying it's bad; hell, with the quality of the mods we get, they had better take those ideas. I was just pointing out all the things that Bethesda looked at and intuitively added into Skyrim.

Edited by Tank0123
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